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Neverwinter Gauntlgrym Balance and Gameplay Update

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Neverwinter's Gauntlgrym

What's the most important updates you should know?

  1. Big changes to balance classes
  2. Companions damage rises: companions now deal much greater damage to enemies with significantly higher level than their Rank, but a close level to their owner.
  3. Daily quests bugs: daily quests no longer deactivate temporarily about once every two weeks.
  4. Foundry bugs fix
  5. PvP rewards changes:
        Players must now participate in a PvP match to qualify for its rewards.
        PvP matches that go by much more quickly than expected now give fewer rewards.
        The rewards for losing a PvP match have been lowered.
  6. PvP kick-out rule changes: players may no longer be kicked from PvP maps unless they are disconnected.
  7. Queues are optimized: check out details


Content


General

  • Multiple sources of DSP can now play at the same time (such as two overlapping Daze effects).
  • Players with certain low-end video cards should no longer see solid pink textures on certain characters and objects.
  • Another fix for the OUT_OF_MEMORY crash has been made.
  • A large batch of voiceover in non-English languages has been added to the game.

Neverwinter's Gauntlgrym Control Wizard

Control Wizard

  • Arcane Singularity now displays the correct icon in character creation.
  • Chill stacks are now removed when Freeze is broken, instead of when it is applied.
  • Chill may now stack on control-immune NPCs, but does not snare or freeze them.
  • Chilling Cloud: The first two hits of the combo now refresh Chill stacks.
  • Conduit of Ice: The primary effect of this power is now considered a DoT for damage calculation.
  • Entangling Force: This power is now considered a DoT for damage calculation.
  • Ray of Enfeeblement: This power is now considered a DoT for damage calculation.
  • Ray of Enfeeblement: The benefits from ranking up this power have been decreased.
  • Ray of Enfeeblement: The debuff applied by this power is now less powerful.
  • Ray of Enfeeblement: The Spell Mastery version of the debuff now displays stacks on the target.
  • Ray of Enfeeblement: Two Control Wizards can no longer apply two separate stacks of the debuff on a single target if one uses the Spell Mastery version and one does not. The DoT is still applied by each Wizard individually, however.
  • Repel: The tooltip now correctly states that Repel briefly stuns its target(s).
  • Shard of the Endless Avalanche: The Shard can no longer be destroyed by certain attacks.
  • Shard of the Endless Avalanche: This power now consistently deals Arcane damage.
  • Shard of the Endless Avalanche: The rank-up text of this power no longer incorrectly states that its cooldown is reduced by 5 seconds per rank.
  • Shard of the Endless Avalanche: Queuing another power while casting no longer puts the power on cooldown without creating the Shard.
  • Steal Time: The Movement buff granted by this power no longer stacks with other Movement buffs.
  • Steal Time: This power now grants one Arcane Mastery stack per cast, regardless of the number of enemies hit.
  • Storm Pillar: The damage radius of the normal cast has been slightly increased.
  • Storm Pillar: The damage dealt by the summoned pillar has been slightly reduced.
  • Storm Pillar: Ranking up this power now increases the time the summoned pillar lasts.
  • Sudden Storm: This power no longer deals 10 Physical damage in addition to normal damage.
  • Sudden Storm: The DoT now deals more damage.
  • Sudden Storm: The Spell Mastery version of this power is now considered a DoT for damage calculation.
  • Feat: Chaos Magic: Chaotic Growth now heals for less, but affects maximum health rather than current health.
  • Feat: Destructive Wizardry: This power now requires Storm Pillar to be charged at least halfway to activate.
  • Feat: Masterful Arcane Theft: The damage bonus from this feat has been reduced.
  • Feat: Prestidigitation: This feat now also increases movement speed.
  • Feat: Reaper's Touch: This feat's effectiveness has been reduced.
  • Feat: Snap Freeze: This feat no longer increases the damage of Lightning-based powers. It now correctly only affects Cold powers.


Neverwinter's Gauntlgrym Devoted Cleric

Devoted Cleric

  • Astral Seal: The healing from this power no longer tapers off more quickly than expected.
  • Astral Shield: Players may now only be affected by one instance of Astral Shield at a time.
  • Astral Shield: The healing from the Divine version of this power is now considered a Heal over Time for healing calculations.
  • Astral Shield: This power no longer incorrectly increases in duration with higher ranks.
  • Astral Shield: The shield circle will no longer sometimes disappear when projectiles pass over the center.
  • Bastion of Health: This power no longer affects targets through walls.
  • Break the Spirit: The snare from this power no longer stacks with other snares.
  • Divine Armor: Players may now only be affected by one instance of Divine Armor at a time.
  • Divine Armor: This power will now consistently affect all party members and the caster's own summoned Companion.
  • Divine Armor: This power no longer affects targets through walls.
  • Divine Glow: Now has separate target limits for allies and enemies, rather than a shared total.
  • Divine Glow: The visual effects no longer scale up quite as much on larger enemies.
  • Guardian of Faith: This power now properly heals players when the target is killed.
  • Hallowed Ground: This power no longer affects targets through walls.
  • Hammer of Fate: The control immunity aspect of this power now lasts a consistent length of time.
  • Prophecy of Doom: Adding ranks to this power no longer causes the Divine version to increase the target’s defense rather than reduce it.
  • Punishing Light: The damage from this power now scales based on player level.
  • Sooth: Fixed issue where 2nd and 3rd ranks were tied to Holy Fervor rather than Sooth.
  • Soothing Light: The healing from this power now scales based on player level.
  • Feat: Cleanse: The cleanse effect now has a 20-second cooldown whenever it removes a debuff.
  • Feat: Cleanse: When a player cleanses other targets, the player also now cleanses himself or herself.
  • Feat: Cleanse: The cleanse effect now only removes one debuff at a time.
  • Feat: Cleanse: The cleanse effect no longer removes the "recently died" debuff.
  • Feat: Ethereal Boon: This feat no longer gives twice the Divine Power as expected.
  • Feat: Focused Poise: The damage increase from this power has been improved.
  • Feat: Focused Poise: This feat now also increases Divine Power generated by Lance of Faith.
  • Feat: Healing Action: The description of this feat has been clarified.
  • Feat: Linked Spirit: The description of this feat now properly states that players must be using Channel Divinity to benefit from this feat.
  • Feat: Power of Oppression: This feat's effect can no longer stack several times.
  • Feat: Second Sight: This power now correctly heals party members for 5% of the damage dealt per rank, up from 2%.

Neverwinter's Gauntlgrym Great Weapon Fighter

Great Weapon Fighter

  • Avalanche of Steel no longer removes DoTs and CC effects applied before leaping offscreen.
  • Battle Fury: The cooldown of this power has been decreased.
  • Come and Get It: The cooldown of this power has been decreased.
  • Crescendo: The estimated damage of this power is now more accurate.
  • Daring Shout: This power no longer sometimes grants more defense than expected.
  • Mighty Leap: The jump distance of this power has increased.
  • Mighty Leap: While jumping, the player is now considered dodging for hit detection.
  • Not So Fast: The cooldown of this power has been decreased.
  • Not So Fast: The damage dealt by this power has been increased, particularly so when it hits a single target.
  • Restoring Strike: The cooldown of this power has been decreased.
  • Roar: The cooldown of this power has been decreased.
  • Savage Advance: Players can no longer rarely knock enemies back without spending Action Points.
  • Spinning Strike: While this power is active, the user is now immune to Control powers.
  • Spinning Strike: While this power is active, attacks are now guaranteed to be deflected.
  • Steadfast Determination: Ranks 2 and 3 now properly improve this power.
  • Sure Strike: The damage from this power has been increased.
  • Takedown: The cooldown of this power has been decreased.
  • Takedown: The range of this power has been increased.
  • Takedown: The user of this power now shifts forward slightly when attacking.
  • Unstoppable: This power now grants temporary health based on how much Determination the player had when activating it.
  • Unstoppable: This power no longer removes certain Movement buffs.
  • Wicked Strike: The damage from this power has been increased.
  • Feat: Deep Gash: The damage from this feat is now considered a DoT.
  • Feat: Defiance: This feat now properly increases threat generation.
  • Feat: Focused Destroyer: This feat no longer allows the player to build stacks when no target is hit.
  • Feat: Grudge Style: This feat now properly increases threat generation.
  • Feat: Grudge Style: The extra threat generation from this power no longer requires a critical hit to activate.
  • Feat: Intimidation: This feat now properly increases threat generation.
  • Feat: Intimidation: The damage bonus from Power has been increased.

Neverwinter's Gauntlgrym Guardian Fighter

Guardian Fighter

  • Addressed an issue in which the client and server disagreed on the cooldown of Block, resulting in Blocking sometimes not being effective after releasing and re-pressing Block.
  • Aggravating Strike: Damage from this power now properly scales with player level.
  • Enforced Threat: Iron Warrior no longer reduces Guard recovery of Enforced Threat.
  • Ferocious Reaction: This power no longer grants far more Defense than intended.
  • Guard mitigation on high-damage attacks has been increased by 20%.
  • Knight's Valor: This power now consistently applies to all members of the party.
  • Knight's Valor: This power is no longer cancelled by knockbacks or interrupts.
  • Mark: Visual effects no longer scale up quite as much on larger enemies.
  • Shield Slam: Damage from this power now properly scales with player level.
  • The amount of damage the Guardian Fighter can block before breaking guard has been increased by 10%.
  • Threat generation on all abilities has been increased by 35%.
  • Threatening Rush: The third rank of this power no longer requires 40 points spent.
  • Tide of Iron: The duration of the debuff is now consistent.
  • Villain's Menace: This power no longer prevents Movement buffs from affecting the player while active.
  • Feat: Shield Defense: All ranks of this feat now properly increase Armor Class.
  • Feat: Wrathful Warrior: The damage buff from this feat has been reduced to match the tooltip.

Neverwinter's Gauntlgrym Trickster Rogue

Trickster Rogue

  • Encounter and Daily powers now benefit more from the Power stat.
  • Blitz: The snare from this power no longer stacks with other snare effects.
  • Deft Strike: This power no longer places the Rogue in front of certain dragons.
  • Duelist's Flurry: Credit for the bleed damage is now properly attributed if multiple Rogues apply stacks.
  • Duelist's Flurry: Up to 10 stacks of the bleed effect can be applied to a single enemy regardless of how many Rogues applied them.
  • Duelist's Flurry: The bleed now ticks more slowly.
  • Impossible to Catch: The Stealthed version no longer removes DoT effects when activated, but does prevent them from being applied while active.
  • Shocking Execution: The base damage of this power has been reduced by 60%.
  • Smoke Bomb: The snare from this power no longer stacks with other snare effects.
  • Feat: Catspaw Style: This feat now properly reduces the target's defense.
  • Feat: Deadly Momentum: The Critical Severity buff from this feat has been reduced to match the tooltip.
  • Feat: Ruthless Efficiency: The Armor Penetration buff from this feat has been reduced to match the tooltip.


Misc.

  • Half Elf: Dilettante now has a more accurate and informative description.
  • Threat from Healing is now spread across enemies in an encounter, generating less for each enemy in the encounter.
  • Control Wizards can no longer swap powers on cooldown into or out of the Arcane Mastery slot.
  • Targeting splats now move along with the caster when the caster is pushed.
  • The Toughness feat for all classes now updates maximum health immediately, rather than when relogging or changing zones.

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