WoW: Guide for Rare Elites Summoned by Shan'ze Ritual Stone
By StellaX on 0 0
Except the Rare Elites in the wild, 3 Shan'ze Ritual Stone can summon more powerful mobs which usually need a 5 person team to fight.
1. Spirit of Warlord Teng
Spirit Slash Melee range: Inflicts 200,000 damage to enemies in front of the caster. 2.6 sec cast. 8 yard radius. Hits for 190-210K Shadow.
Spirit's Wrath 40 yd range: Taking Nature Damage every second and leaving behind Spirit's Wrath in your wake. Instant. Ticks for 23,750-26,250 Shadow damage every 1 sec.
Teng is summoned from the Spirit Ritual Stone underneath the Hall of the Grand Imperion in the Court of Bones.
It will spawn void zones on the ground and summon a Restless Spirit that will fixate on a player. The fixated player must kite the spirit away, or it will do a huge amount of damage.
2. Kor'dok and Tinzo the Emberkeeper
Furious Charge 100 yd range: Charges a random enemy target, snaring all enemies around the target location. After the charge, he winds up a massive shield bash that will severely injure and knock down anyone struck by it. Instant. Enemies affected by the charge are debuffed with...
Furious Charge: Movement speed reduced by 35%. 5 sec debuff.
Shield Slam: Charges a random enemy target, snaring all enemies around the target location. After the charge, he winds up a massive shield bash that will severely injure and knock down anyone struck by it. 2 sec cast. Cast after the Furious Charge. 7 yard radius. Hits for 139-161K Physical. Will also stun for 3 sec. Announced with:
Kor'dok winds up a powerful shield slam
Battle Rage 100 yd range: Failing to defeat his opponents has unleashed the full anger of Kor'dok, disabling all of his opponents temporarily while he resurrects an ally to fight alongside him. Instant. (60 sec cooldown)
Kor'dok resurrects a fallen ally to aid him in battle!
Tinzo the Emberkeeper
Fire Burst 40 yd range: Hurls an immense fiery boulder that causes 21,465 to 26,235 Fire damage. 0.92 sec cast. Hits for Shadowflame damage.
Flame Barrage 40 yd range: Shoot a blast of fire at nearby enemies every 1 sec for 5 sec. Also grants immunity to silence and interrupt mechanics. Channeled. Triggers...
Flame Barrage 40 yd range: Shoot a blast of fire at nearby enemies every 1 sec for 5 sec. Also grants immunity to silence and interrupt mechaincs. Instant. Hits for ~15K Shadowflame.
Disrupt 150 yd range: The mogu has disrupted your essence and is redirecting all healing taken by its enemies to itself in an effort to return to the living world. Instant. Announced with a bossemote:
Tinzo the Emberkeeper is stealing all of your heals!
Power Surge: Upon reaching 90% health, the mogu regains its power and starts dealing 500% more damage and casting 100% faster. Instant. Announced with a bossemote:
Tinzo the Emberkeeper is nearing full health!
3. Echo of Kros
Ghastly Roar: A massive roar frightens all enemies within 0 yds. of the caster, fearing them for 3.50 sec. 1.84 sec cast. Interruptible.
Ghost Stampede: Summoning ghosts of other fallen beasts to trample enemies. Instant. Summons a few dozen Ghost Devilsaur Stampede units that will do 25,000 damage, root and pacify any units they run through for three seconds.
Devour 10 yd range: Eating a Saurok. Gains some HP if it completes. 1.66 sec cast. Uninterruptible. Heals for ~4M health
Rage of Kros: Upon seeing the tasty saurok killed before it could be eaten, the devilsaur gets enraged. Instant. 10 sec enrage
Interact with the Spirit Ritual Stone on the Ihgaluk Crag beach to summon the Echo of Kros, then drag it away from it to the northeast along the beach to maximize the distance it has to run to Devour a Skumblade Scavenger with 393K health. If the echo gets the devour cast off, it will heal for ~4 million health. Interrupt the Ghastly Roar and try to sidestep any summoned Ghost Devilsaur Stampede raptors that the echo summons with Ghost Stampede.
Outside of that, the fight is simply a function of whittling away the echo's 21 million health while not aggroing any nearby Skumblade Seadragons.
4. Electromancer Ju'le
Chain Lightning 30 yd range: Strikes an enemy with a lightning bolt that arcs to 3 additional nearby enemies and applies the Electrified effect to them. 2 sec cast. Hits for 57-63K Nature (6 sec cooldown)
Electrified 100 yd range: Electrocutes an enemy, dealing nature damage over time. Can be discharged at a Lightning Rod. Instant. 60 sec debuff. Stacks 50 times. Ticks for 10K/stack/second
Lightning Field: Taking Nature Damage every second. Instant. 47.5-52.5K Nature/second
Interacting with the Lightning Rod to dispel Electrified will summon a Lightning Elemental
Static Electricity: Any nearby Lightning Elementals gain 20% damage.
Electromancer Ju'le is summoned from the Lightning Ritual Stone on the southern side of the central building in the Diremoor.
He will frequently electrify players, stacking a 10,000 damage/second debuff on them that lasts for a minute. Players can discharge the electricity by interacting with the nearby Lightning Rod, which will summon a Lightning Elemental with ~81K health.
The elementals will do more damge the more of them are up, so clear out any elementals spawned before discharging to keep incoming damage to a minimum.
Lightning Bolt: Blasts an enemy with lightning, inflicting nature damage. 1.5 sec cast. Hits for 90-110K Nature.
Lightning Prod: Channels lightning at a nearby Saurok Slave, dealing Nature damage to the target and up to 10 nearby targets every 0.5 sec for 6 sec, inflicting less damage to each successive target. 6 sec channel.
Electric Frenzy: Driven into a frenzy from being electrified. 1.5 sec cast. Increases damage done by 4%.
6. Ancient Mogu Guardian
Mantle of the Thunder King: Surrounds the caster with Lightning, dealing 75,000 Nature damage every 2 sec to all enemies within 40 yards. 3 sec cast. Triggers...
Mantle of the Thunder King 60 yd range: Blasts an enemy with lightning, inflicting Nature damage. 2 sec cast. Hits for 67.5-82.5K Nature and increases Nature damage taken by 20% a stack.
Nullify Magic: Dispels all magic on the trespasser of the Mogu rune. 1 sec cast. Cloud tiles
Ancient Flames: Inflicts 92500 to 107500 Fire damage to an enemy every 2 sec. Instant. Fire tiles
Mogu Power: Grants the power of the Ancient Mogu, increasing all damage and healing done by 50% while standing on the Ancient Rune. Instant. Lightning tiles
Impending Gust: Reduces the targets movement speed by 250%, and after until cancelled all enemy units within 10 yards are knocked into the air. 3 sec cast. Hits for 225-226K Nature.
Whirling Cyclone: Instant. Ticks for 73-77K Nature.
Lift Off: Summons a Soaring Eagle to lift the enemy in the air, dealing damage over time. Instant.
Plucked: Grabbed by an Eagle, slowly beings strangled over time. Instant. Triggers...
Plucked: Deals 4% damage every second.
Double-Edge Thrash: Deals 101,750 to 118,250 Physical damage to all enemies in front and behind every 1 sec for 6 sec. 2.76 sec cast.
Charge 60 yd range: 2.76 sec cast.
Charge: Instant (15 sec. cooldown)
Charge Impact: Instant. Hits for 175K Physical on chain
Reflective Armor Plating: Channeled. (15 sec. cooldown)
Cera is summoned form a Primal Ritual Stone.
The direhorn will frequently root itself in place and cast Double-Edge Thrash, which does damage in a 45-degree 40-yard radius frontal arc and a rear arc, much like a dragon's frontal breath attack and tail swipe. Simply stand to either side of it when it starts casting. It will also Charge at enemies out of melee range, so try to stay close to either side. It will finally cast Reflective Armor Plating, which will deflect all attacks from the front.
As long as only the tank stays in front of the boss, and the rest of the group is hugging Cera's sides, the only damge will be from Cera's melee swings. The tank can dodge out of the thrash by side-stepping over to the group's position, then moving back to the original position so Cera won't turn to face the group.
9.Incomplete Drakkari Colossus
Death Stare: Deals 50,000 Shadow damage to a distant opponent and increasing their Shadow damage taken by 25% for 10 sec, when the Drakkari Colossus has no target to melee. 1 sec cast. Increases Shadow damage taken by 25% each stack.
Flamethrower 50 yd range: Deals Fire damage to targets in front of the Drakkari colossus 1.5 sec cast. Triggers every 0.2 sec...
Flamethrower 50 yd range: Deals 60,000 Fire damage to targets in front of the Drakkari Colossus. Instant. Ticks for 57-63K Fire damage.
Ground Slam: Deals 250,000 Physical dmage to enemies within 0 yds of the caster, stunning them for 4 sec, and knocking them back. 3 sec cast. Hits for 225-275K Physical.
Shockwave: Deals 200,000 Physical damage to enemies in a 50 yard cone in front of the caster, stunning them for 5 sec. 2.5 sec cast. Hits for 190-210K Physical.