Black Desert's Developer Is Currently Working on Four MMO Games
Pearl Abyss has held the IPO press conference in Seoul. At this conference, Kyung In Jung, the CEO of Pearl Abyss, announced strategies for Black Desert's upcoming developments, and the plans for future releases. In this article, we write down some highlights, and you can check out more conference detail here.
- Black Desert Online is now being serviced in about 100 countries in 7 different regions. The total RU is more than 7.65 million based on July 2017, and the total sales are approximately ￦340b(~$301M).
- Due to the self-developed engine, Pearl Abyss was able to develop Black Desert with a relatively small cost of ￦1.2b(~$1M) compared to other MMORPGs.
- Pearl Abyss is planning for the services in Southeast and Middle East Asia, Turkey, and China. And the company is preparing the marketing specialized for countries such as Thailand and Indonesia in Southeast Asia, and Pearl Abyss expects the trickle down effect from the success in Taiwan. In the Middle East, Pearl Abyss is planning to localize UI/UX and make it perform as a bridgehead to the additional launches in Europe.
- BDO was launched to Steam platform on May 24th, 2017, and had sold 530k copies in the late July of 2017. The total amount of sales is $1.3m. In particular, the title was placed No. 2 of the total sales on Steam on June 20th.
- In order to enter the mobile MMORPG market, Pearl Abyss is preparing the game tentatively named BDO M. The development process has been completed to some extent, and the teaser released a couple of days ago is the in-game footage. Unlike the sales of existing titles is focused in South Korea and China, Pearl Abyss expects title to make a solid result in the global market with existing PC IP.
- Pearl Abyss is internally preparing 4 projects right now. Two games are in development in which aim to be released in the second half of 2018. The other two aim to be released in 2019 and 2021. All of them are in progress to be network-based games with high-quality graphics by using the self-developed engine.