Snail Games: Details of Crime and Punishment in Age of Wushu
Age of Wushu's open PvP world creates a Wild West atmosphere in the game. Players walking the streets can witness killings or be challenged themselves. Snail Games has countered this madness with a few unique options. Though killing players nets large amounts of silver, it comes with Infamy and the ire of the entire server.
Killing players without a legitimate cause (rival school, defense) adds Infamy. The first change a player may see when Infamy increases is to their name color. White to Orange, Orange to Red, and Red to Purple are the show the increasing levels of evil deeds committed. When Infamy reaches "Orange", other players can place a bounty for the offending player's arrest. Bounties attract attention to villainous players. Constables, of the NPC or player variety, can track the infamous player down and try to take him or her out. A successful arrest will yield a handsome sum from the original victim. The criminal will be taken to the nearest jail.
Wanted Constable Comparison
Each server can have up to 1000 Constables. Both Wanted and Constable Players will be denoted by a circling graphic on their character. Players that see a blue chain walking up to an orange Sword may want to stay clear of the upcoming skirmish, or aid one. Constables are held under tight scrutiny, player will be removed from service if their Infamy gets too high. A no nonsense officer is one thing, but vigilantes are unattractive for the government.