Conqueror's Blade Shows Exploration in a Sandbox World
Conqueror's Blade finds a balance between flashy combat and realistic medieval fighting. The game's producer Wang Xi compared the game's action to HBO's TV series Game of Thrones' action, which is fancy but not unrealistic.
Left: Osman general in Conqueror's Blade. Right: Oberyn Martell in Game of Thrones
The other characteristic separates Conqueror's Blade from other warfare MMOs is the emphasis on commanding the entire army. According to Wang Xi, "players need to change how they think and play in this game. General (your hero character) is supposed to do the jobs of observation, commands, and kill a small number of enemies, not fight in the very frontline. You have to rely on your soldiers to win instead of trying to break into enemy lines on your own.
There are 3 simple commands you can give to your soldiers: following, forming, and attacking. "You are more like the captain leading a company of soldiers. You are not deploying armies because that's RTS, and you are not fighting a 1v10 battle because that's Dynasty Warriors," Wang Xi says.
And finally, the anticipated sandbox world. It's a real 3D open world, with realistic terrains, weather, culture, and buildings, etc. You could travel along the Silk Roads, from the east to Europe. You can even go to Himalayas. In the future there will be all kinds of encounters and conflicts in the open world. Of course the matched battle (lobby-based) still exists but players can choose whether to join a quick matched game, or to explore and fight in the open world. Matched battle is more casual while open world combat is for the glory of your clan.
You won't be able to travel unrestrictedly on the world map, according to the developer. There will be the elements of supplies and engage rules to make sure players don't attack wherever they want and whenever they want.
The game will start a new closed beta phase in China in September. The global version is expected to release in the future.