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Conqueror's Blade Is a Unique MMO I Would Want to Play for Years

cerberus

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Booming Studio brought a playable demo of Conqueror's Blade to E3 2017, allowing western players to get their hands on the game for the first time. We took the chance to try the game and talk to the game director Wang Xi and felt Conqueror's Blade was not like any MMO in the market, and what's more, we were impressed by the game's ambition of becoming war game for global gamers.
  
The combat is difficult, really difficult
 
In case you don't know, Conqueror's Blade was originally called War Rage. The game director Wang Xi told us at E3 that War Rage was more like a codename and he thought it was not a good name for the global market. What's more, he said the launch version of Conqueror's Blade will be drastically different from what War Rage had. "War Rage is a fake Conqueror's Blade," Wang joked.
 
I played Conqueror's Blade E3 demo, and the first impressions I had was the combat became less flashy than what's shown in War Rage's gameplay video. Wang Xi told me "there were many visual effects in combat before, and combat made the game feel like Dynasty Warrior. But now it's completely changed, it becomes realistic and hardcore. Now you are very unlikely to survive if you are surrounded by NPC troops."
 

Conqueror's Blade is not an action game anymore, and it's not for players who expect Dynasty Warrior type of gameplay, it's even harder than For Honor in combat. I tried to break into a group of enemies to pave the way for my army and found the enemy soldiers weren't pawns for you to kill. The game is not MOBA, where you slay mobs and encounter enemy heroes. You have to believe that the "mobs" in Conqueror's Blade are as deadly as enemy hero when they are in proper formation and outnumber you. After got killed for several times I understood the game wasn't stressing on heroic but fighting with your troops as a group. You have to know how your troops and enemy troops fight and what their weaknesses are. In simple words you have to think first.
 
There's no grinding, no repetitive quests, and no gold farming. You form an alliance with some friends, conquering other players' cities and territories in the world. That's a game I would play for a few years if the game provides a good tutorials.
 
The game is developed for global market from the ground up
 
Conqueror's Blade is currently only available in China but the game is not going to have a Chinese version and a western version like other Chinese MMOs. Wang Xi told me that the game is created from the ground up for international market. "Many Chinese companies release their games in China and when they make enough money in China they localize the games for oversea market. That's not going to happen in Conqueror's Blade. The game has one global version and we will try our best to release it simultaneously in the east and west. We hope western players don't see Conqueror's Blade a Chinese MMO."
 
The game has generals and armies from different culture and to make sure the Crusaders are Crusaders, and Persian fight like Persian, Booming Studio has hired top artists from different culture background to help create the art and animations of western characters. "Chinese artists can design western characters for sure, but what they create always looks unnatural in the eyes of western people." Wang Xi said "the motion capture for western soldiers and generals are also done by foreign actors." I was also told that the team invited a famous writer from the west to pen the game's story.
 
It has a huge world and sandbox elements

Although in siege the game goes into 5v5, 15v15 or 30v30 matched battle, Conqueror's Blade does have a large world stretches from China to the Western Europe. The world map and sandbox elements are still in development and Wang Xi has a lot of ideas. He's even considering a way to allow players from different countries to fight in the same global server. However, it looks like the possible scenario is to have Chinese server, NA&EU server, Russian server, and South American server, because many publishers have reached out Booming Studio to talk about the cooperation.
 
As for business model, Wang Xi said they were still considering it but he personally thought free-to-play model was better for this game.
 
What do you of think the game, do you like a hardcore war game where you have to command your army and work with teammates to win a siege? Feel free to share your opinions.

Related: Conqueror's Blade Interview: A Realistic Yet Romantic MMO War Game


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