Kritika Online First Impressions - Is It Worth Playing?
Today we will be taking a look a Kritika Online. Kritika was first released in Korea back in 2012 and since then it has been localized for other Asian countries, until it finally arrived in the West – only in NA though, sorry Europe. The publisher behind its western release is En Masse Entertainment, a company mostly known for hosting Tera Online.
The game’s Closed Beta was scheduled to launch in between 24 May -13 June and I was lucky enough to get my hands on a key, so here I am to give you my first impressions of the game. But before we begin with the positives and negatives, here’s a few things about the game.
What is Kritika Online?
Kritika Online is a Korean action MMORPG with anime like graphics and extremely fast paced combat. The game is similar to C9, Vindictus and Dragon Nest in terms of gameplay, meaning that it is a heavily instanced game where you enter the same regions over and over again with scaling difficulties. The game is more PvP than PvE focused and is surely not a game for people who prefer doing dungeons runs and raids with a group. There are some dungeons which you can do as end-game PvE, but they mostly include button mashing and some dodging until the ridiculously high health of the boss becomes zero.
The first thing which picked my interest was of course the gameplay. The combat is fast and fluidous (forgive me for the terrible pun) and each blow on the poor mobs feels very impactful and satisfying as you watch them get fly across the map. The combat mechanics are easy to learn, but hard to master, meaning that even my six year old cousin can beat a stage just by button mashing, but it will take a lot of practice to become really good at playing your class right and learning to chain your skills in order to stunlock your enemies into a single combo.
Variety of classes
Currently there are only 4 playable classes, but as far as I know in the original Korean version there are already seven of them which means that more will soon be released after the official launch. Each class has also from two to three different subclasses, each one with its own unique playstyle. I liked the originality behind the classes as there were some types which I had never seen in any other MMOs I have played. For example, there is the Fire-Lord which is a subclass of the warrior and yields a huge flaming greatsword and everytime he swings it - BOOM- explosions everywhere. And there was also the cat-burglar which is a rogue sub-class and is basically a cat-girl with huge claws who gracefully jumps around and scratches people to death. The downside with the classes is that they are gender-locked.
The game from a quick glance looks nice aesthetically with its colorful anime graphics and flashy animations and honestly I was expecting it to look much better, but truth be told it is a quite old game and that really becomes apparent after spending some time playing it. You will start noticing the rough, edges on the characters’ faces and clothes and the low rendered enemies which you will be constantly pumpstomping to the ground. Still I have to say that despite its age, it is obvious that a lot of work has been put in creating the female characters bodies and adding jiggle physics to them.