Life is Feudal First Impressions, A Medieval Adventure Awaits
Like any good multiplayer, the game begins with the creation of a character. Immediately, things are clear: we are in a pure medieval world, so do not look for magicians or exotic races. Here you’ll only have humans of different ethnicities, and stats will be based off reality. Strength, for example, increases the amount of objects the character can carry, while intelligence increases the speed at which the character learns skills. In addition, skill points are to be divided between craft skills and combat skills which, are all important in this world. The customization, while nothing to brag about, does a great job at assisting the immersion.
Eager to give crafting a try, I quickly gather a branch, flint stones and wild plant fibers to make my first axe. The branch is easily retrievable on any tree, without any tools, while the fibers and flint are found lying about. Once these are gathered, simply follow the instructions to create the axe. I promptly use mine to take down a tree and spend about an hour trying to get some decent meat for my character.
Speaking of, the combat is realistic and does a great job at integrating the direction of the attack as well as the power of the blow, depending on the movement of the character before the attack. This is clearly far from obvious to master, especially since there is nothing to train and the creatures you can test your skill against will not be allowing you the leisure of using them as punchbags. You can expect PvP battles to be just as challenging. And the presence of PvP is rather heavy in Life is Feudal. As you progress, it will even be possible to create siege weapons to take down the villages of other players, which is something to look forward to.
Life of Feudal is clearly not a game to be taken lightly. Without a defined class, it offers great freedom, which is as much a good thing as a bad thing. The system of assigning points to skills and stats gives the opportunity to do what one wants but the hardcore side resulting in hard penalties after a death is not something that will please everyone, and is likely to put off many players. While I myself am fine with this challenge, should the developers wish to reach a larger audience, they might want to introduce a server without this penalty. Regardless, Life is Feudal is an outstanding game that deserves a try at least.