Dark and Light Explains Magic System Based on Items Instead of Learned Spells
Snail Games goes into details in their latest blog about Dark and Light's magic system which is based on the items and catalysts you use, not the bound or learned spells in traditional MMORPGs. This kind of system "allows players to focus more on what they'd like to learn, rather than following a rigidly linear path," says the developer.
Although magic is in Dark and Light's combat, exploration, building, and most every part of the game, it will not prevail over the physical weapons so fans of swords and axes can always swing their weapons and crush enemies in close quarter combat. Besides, players will need to craft necessary items in order to cast certain spells, and they can enchant melee weapons with magic. The sandbox nature and high freedom of the game means physics are in the game, and that allows the developer to design levitation spells with which players can lift massive boulders, trees and catapult at enemies or opposite buildings.
In the future there will be more forms of magic and spells but what the upcoming early access version has "should keep players entertained for quite a while," Snail Games says.