Rend Details the Class and Talent System
Unlike traditional MMORPG, you don't choose class at character creation but start developing your preferred character role starting at level 2.
Depending on which 2 paths you are going to take and which you will pick as primary and which as secondary, there will be a lot of possible combinations and character builds. An Assassin/Soldier will play differently than a Survivalist/Mystic, while Soldier/Assassin will also play differently than Assassin/Soldier.
At level 2 (and every level thereafter), you will gain a talent point to spend in one of 4 class paths (paths instead of trees because they don't branch). A character can only have talents in a maximum of 2 paths, and will eventually have to choose a primary class and a secondary class. This will slightly change how each player plays.
The 4 classes are
- Assassin: The Assassin is for the players who like to move stealthily and quickly while doing lots of damage. By spending points in the Assassin path, you will do more headshot damage, gain a marginal amount of health, barely increase your carrying capacity, and increase the height at which you can fall. Tiers include things like: increase long ranged damage, increase range, reduce noise generated, and increase jump height. The tier 6 ability will be camouflage, an active ability that lets the Assassin be stealthed as long as he doesn’t move or attack.
- Soldier: You’re tough as nails and mean to boot. You don’t care too much about those long ranged Assassin’s because you’re so heavily armored their bows feel more like nerf guns. You can carry more weight than the Assassin too, it just goes to show you how weak they are. As you get further down the Soldier path, you get access to doing a ton more damage from close range. Sure, it may be difficult to get into close range with another player, but once you do… they better watch out. Tiers include buffs like: increased armor, increase health regen, increase stamina regen rate, and increase max carry weight. The tier 6 ability will be a huge increase in health and armor for a short duration.
- Survivalist: You’re kind of the do everything type of player. You want to help the faction out as much as possible, so you don’t want to have to worry as much about food, water, overencumbrance, or health. The survivalists are the players who want to be able to last for a length of time away from the faction. If you want the ability to move faster while crafting, or increase harvest yields, survivalist is for you. Their tier buffs grant things like: increase temperature resistances, and faster mounted speed. Their tier 6 ability is forage, which lets them find food and water where other classes are unable to.
- Mystic: This is the secretive class. Somehow they already know about the spirit world and can last longer in there than other classes. But Mystics aren’t just to solo into the spirit world. They are the support class, providing buffs to closeby allies that help them survive better. Tiers include: increased stamina regen for you and nearby allies, increase armor and resistances for you and nearby allies, reduce stat costs of spells, and increase soul collection speed. Their tier 6 ability is called Spectral Light. It provides light to the mystic and the mystic’s faction but no light to the other factions. A group of Assassin’s with a Mystic in the cave will be a fantastic ambush party for the unsuspecting torch bearers of the opposite faction.