ArcheAge Begins: My First Impressions
Without spoiling the story, this game occurs before the original - 2,000 years ago. You begin to follow twelve heros that are journeying to find secrets of the world’s creation within a garden that is said to be the first expedition (called the “Library Expedition” from Gene in the beginning). Each of the characters vary races, skills, personalities, and appearances to make each of them have their own quirk that’s oddly refreshing to add more diversity in the story.
This game off the bat should not be compared to the original since these two are vastly different in gameplay - the original is a theme park MMO, and this game is an RPG. That being said, there are only a few MMO-like features to this game such as multiplayer PvP, territory battle, boss raid, dynamic co-op dungeons, crafting, and trading, etc.
There is no x2 or “auto” button for combat in the beginning. This might draw or bore you slightly if you’re into faster combat, because it can get slow at times. However, it does appear later on. After most of the tutorials and onto the stages. You can choose up to four heroes to fight and manage their cards to deal heavy blows, magic, or heals for your team. As I said in “story,” each of the characters are different, which makes it a lot more interesting to me and allowed me to become more interested to see what happens next.
The heroes are able to equip gear and level up “talents,” so you need to progress through the stages more and have enough materials necessary. You also need to progress to unlock many of the heroes and grind to create them to become a higher tier and increase your overall combat power in the team. As I continued playing, it just ended up getting a lot more challenging and upgrading them became a bit of a hassle, so I took a break and came back to it later on.
Related: ArcheAge Begins Beginner's Guide, Leveling Up Faster
GRAPHICS, MUSIC, AND ART
The graphics are good but not the best, but considering this is a mobile game it isn’t exactly top priority. However, there are games out there that look a lot better than this. This doesn’t change the fact though that it does look rather good for a mobile game compared to the original game, and many of the environments are nicely made along with monsters. They fit with the environment overall.
The art, on the other hand, feels very streamlined and kinda bland. There’s nothing that really stands out very much. In my opinion it kind of looks the same as any other dark fantasy game out there. For mobile it is fine but there are better options out there if you play games for aesthetic reasons. I feel like there should be something done to make the genre fresh and new again.
- The game felt a bit laggy for me on my android and even crashed on rare occasions, my issues mostly being out-of-combat in the hero management for example. At some points, the game has random lag spikes and it seems as if this game needs a lot of RAM to run overall.
- For certain content in the game, there seemed to be a lack of a tutorial like with crafting and fishing. If there was a way to also keep the tutorial just in case you forgot how to play, it would be most helpful to many players.
WHAT CAN BE IMPROVED
- The auto-raid party system needs to be worked on and tweaked so that it runs faster and finds people faster so raids can be completed.
- The tutorial needs a definite improvement. There are some functions in the game that definitely need a tutorial.
- The HUD needs to be refined. Some may want more information, like their exact EXP percentage to other things, but others may not. Perhaps a toggle could better this situation.
- Optimization for Android a bit more and a fix for the lag spikes that occur due to the amount of RAM the game uses.
I did not look at the cash shop as of yet, so I have yet to pass judgement. For the majority of the game though, while there were a few issues, this game was fun to play and with the many things you can do on mobile, it feels like it would be fun and different to play. I'm genuinely happy to have taken a look at it, and hope when it comes out live the bugs will be diminished. Will you play this game when it comes out?