My Legend Priest Control Decks for New Season
It is my legend Priest deck in last Heastone season. Although it is a control deck, I don’t pick MC which was quite hot before. Generally, it works well against swarm decks (Warlock Murlock decks / Shaman Totem Decks) and gains your control from 6 mana drop, but it would be weak when you are playing against Priests, because your late game fatties like Prophet Velen and Ragnaros would be wiped or controlled by SWD and MC. Well, since seldom players choose Priest as their first choice for playing legend, it definitely features notable board control when playing against most control class.
How to play?
The early stage is played around Wild Pyromancer which is usually played as an early AoE when coupled with cheap spells. It is known that Priests always have much more troubles dealing with swarm flood in the early game, actually, all of their low-cost removals are single target (Faerie Dragon would make your single target spells into nothing) and their notable AoE hinders Priest to drop until 5 drop (4 if you get the Coin). So I pick Wild Pyromancer as my early core strategies. Coupled with Priest hero power, this guy is able to stay alive for much longer that it will in other classes and can easily answers Shaman Totem, Blood Imp Leper Gnome and Hunter flood deck.
Going Nat Pagle in 1 mana with the Coin would be a mulligan for anyone and it is going to gain a draw advantage over your opponent while acting as a wall. Thanks to its high HP, it is hard to be killed by most creatures dropped early on and allows you to benefit from rich cards when dropping Twilight Drake.
The other uses of the Pyromancer in a Priest deck are fairly straightforward. It turns the Smites into Swipes and can be paired with Shadow Word: Pain to hard-remove divine shielded or high-toughness threats and clear the rest. Either way, it is a smart strategy to hurt your NC and trigger her effect by healing each injured minions on the board.
If you always clean the minions dropped early on, you would be happy when the game reaches you sweet point. Priest has a weakness to 4 drops, that is the reason why I pick Holy Fire which usually can remove Iron Dwarf, Spellbreaker, Azure Drake and Gadgetzan Auctioneer while restoring 5 HP for your hero. The usage for Healing Cycle + Auchenai SoulPriest is fare to explain. As the only 4 AoE can be dropped in 4 mana, it definitely has a good performance when playing against almost swarm / rush decks and even gives some pressure to opponents in the mid game.
When I play against Hunters, I would like to drop Sampeding Kodo instead of Cabal Shadow Priest, since this would stop him to benefit from UTH, otherwise, go Cabal Shadow Priest first if the board allows you to do so. Sylvanas would not be a necessary in this deck if you have any 5/5, 4/5 creatures to replace. To be honest, I usually play it as a way to bait out some removals like Hex, allowing me to drop fatties safely later on. If your opponent has removals, it would be save for you to drop others in the late game; if desn’t you just win. Always save Tinkmaster for legendaries or some fatties that you have to.
Swarm / Murlock decks
For most Murlock / Swarm decks (Hunter, Warlock, Paladin, Shaman), they have to try their best to stick something before T4 and make a burst in T5 or T6. If they don’t, they just lose the game. I have been playing against many Swarm / Murlock decks in the last season and they often gave up matches when their boards were always wiped before they kept on their scenario. So it won’t be hard for you when playing against decks like these.
Spell decks like Miracle Rogue decks and Mage Spells decks are not a big issue. As talked above, Healing Cycle + Auchenai SoulPriest would answer any 4 HP minions including Gadgetzan Auctioneer! And Edwin VanCleef would be targeted by SWD if Rogues over buff this guy on the board. When talking about Mage, her Pyroblast gets nerf and you can use hero power to restore HP if she casts Fireball on your face. But sometimes Water Elemental would be a big threat for your board control as its high HP. If her spells run out of the steam you just win.
Control / Burst decks
It would be a weakness to some control decks like dual MC Priest late control. Currently, Druid decks built around Force of Nature gains its popular in legend and it would be a threat for this decks. Generally, always keep your HP over on a save level and clean the creatures that give potential risks to you.
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