Rend: Will It Succeed by Combining MMORPG, MOBA, and Survival Elements Together?
Frostkeep Studios' upcoming hybrid game Rend is unlike other games because the game tries to incorporate MMORPG, MOBA and survival gameplay elements together. Rend is definitely not an MMO for it has less than 100 players in each server (about 20 players each faction), and it's bigger than MOBA. 3 faction's players will race against each other to gather lost souls of Rend, where PvE as well as PvP skirmish will take place.
The survival experience lies in the facts that day/night cycle, weather, and temperature will affect the gameplay. And there is castle building and defense, as each week there will be a server-wide PvP event to let you experience the scale of PvP you can expect from MMOs. The goal is to destroy enemy faction's base and Soul Stone, or protect your faction's from being destroyed. The world will reset after a winning faction is declared, and similar to MOBA, players leave the match with their rewards whether it's items or EXP, and prepare for the next match.
Both MMORPG and MOBA players may like the game's talent and skill tree system. By choosing one of the 4 roles: Assassin, Survivalist, Soldier, or Mystic, you can customize your talent and furthermore, your skills by participating in certain activities. Harvesting, crafting, weaponry, hunting, magic, armor, exploring unforgiving areas of the game and doing all kinds of things in the game will allow you to carve out a unique character.
Rend has some ambitions, and the game is developed by ex-Blizzard, Riot Games and Carbine Studios developers. So tell us what you think of the ideas of the game and do you think the game would succeed?