The Future of MapleStory 2: Becoming the Ultimate Form of a Casual MMORPG
Game Producer Kim Jin-man
"We can make custom dungeons now but we still have balance issues. If someone creates a custom dungeon with too better rewards, it will have negative impact on other content. We won't release this feature until we find a solution. Now our plan is to release siege content first," Producer Kim Jin-man told us. Besides, it's very likely that the game will get custom casual content first, and then custom dungeons.
Currently you can build and decorate your house, fish, plant things, and play dozens of mini-games in the game. "Casual content can be very fun, and it can become boring really fast," Kim said. "My philosophy is not asking players to play mini-games for 4 or 5 hours. I want to combine the gameplay content with story, and then go further and deeper with the casual content." For instance, sometimes parkour, finshing and instrument playing aren't independent mini-games but part of the main story.
"We have different ideas than most MMORPGs. The main story doesn't stress on the role-playing aspect. Once the game did look like a MMORPG but it wasn't what we wanted to do," he told us.
"In the future the main storyline will be presented in chapters. All main stories will be told through dungeons. Players will uncover the bad guy behind all this things step by step, and invade his town in the future."
In the adventure to find out who's the bad guy, players might come across a large secret tunnel where parkour content will be presented. Or they could enter a maze where other casual contents are available.
I personally like the ideas of how Nexon wants to make MapleStory 2 a unique casual MMORPG. The game might be coming to the western market, according to Nexon America's job post.