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Ragnarok Mobile Wizard Guide (Job Change/Skill Build/Stats Build)

ProtosX

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~WIZARD JOB CHANGE GUIDE~

What to Expect during and after Wizard Job Change
1: You be given 5 questions in which you will answer by selecting either O or X
2: You will move from one place to another
3: A very long list of monsters to kill
4: If u get DC or died inside the arena then u need to start back from the beginning of the arena test.
5: You may lose your sanity a couple of times. Don't worry, that is normal.

 First, you need to reach Mage Job Level 40.

Then go to job change building in Prontera. The same place where you took the Mage Job Change.

Talk to Wizard NPC

Then go to Geffen and enter the Geffen Tower (Wizard Academy)
 
Move to the upper floor.

Then talk to the High Wizard NPC (Female)
 
Then... just talk to the Mage NPC (Female)
After the fiery conversation with 2 female NPC's, you will receive a kill quest.

Go to Izlude and talk to the Port NPC 

Select the 2nd option.

Enter the cavern and move to the mob location which is marked on the mini map / auto path window after you tap the quest on the quest tracker.

You have to kill jelly fish monsters

Then move to the West>North Geffen Field for your next kill quest.
Then kill the flower mobs. 
And the butterflies. 

Then... talk to the Mage NPC back in Geffen Tower.

Then talk to the Wizard NPC
and Start The Question and Answer Portion

Please just follow the answers below... just dont tell anyone from the wizard academy or i might risk my badge getting revoked!
 
 
 
 

If you think that its over... well, select the upper button. /GG

Welcome to the Wizard Job Change Arena! First Round: VS 4 Water Type Monsters!

Round 2!!! DING! DING! DING! VS 3 Water Type Monsters!

Wow! Water Types might be so easy for you huh? now exit the arena and...

Welcome BACK to the Wizard Arena! Bwahaha Round 3: VS 7 monsters

Done? NOPE! Round 4: VS 3 monsters!

Need a breather? sure! Just exit the Wizard Arena and...

WELCOME BACK TO THE WIZARD ARENA! Just Pure CRAZY right?! Round 5: i lost count -_-"

Round 6: -___________________-"

Now head to the exit... for another round of...
Just kidding! =P

Go back to geffen tower and talk to the Wizard NPC
 
Now talk to the High Wizard NPC.
 
Ooh La La! Tap the top button.
 
*Heavy Breathing* Do you remember this scene??? /no1
 
Now pledge your soul to the Arcane Arts...
 
Congratulations! YOU ARE NOW A WIZARD!!!

To exit the Wizard Halls, just talk to the Wizard NPC and tap the upper button.

NOTE: You have to spend all 40 Points under your MAGE SKILL TREE before you can UNLOCK the WIZARD SKILL TREE
NOTE: You can spend Wizard Skill Points on Mage Skills


~WIZARD SKILLS~
AoE, Power and Devastation. Wizard Skills compose of Water, Fire, Wind and Earth elemental magic that cause AoE damage and effects. Mastery of the utilization of these skills will ultimately create a walking bomb that is feared by monsters and players alike.


FIRE BALL: Send a ball of fire to the enemy.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Fire Type
130% Fire Type Magic Damage
6m 1.92 0 1.5 25
2
Fire Type
160% Fire Type Magic Damage
6m 1.92 0 1.5 30
3
Fire Type
190% Fire Type Magic Damage
6m 1.92 0 1.5 35
4
Fire Type
220% Fire Type Magic Damage
6m 1.92 0 1.5 40
5
Fire Type
250% Fire Type Magic Damage
6m 1.92 0 1.5 45
6
Fire Type
280% Fire Type Magic Damage
6m 1.92 0 1.5 50
7
Fire Type
310% Fire Type Magic Damage
6m 1.92 0 1.5 55
8
Fire Type
340% Fire Type Magic Damage
6m 1.92 0 1.5 60
9
Fire Type
370% Fire Type Magic Damage
6m 1.92 0 1.5 65
10
Fire Type
400% Fire Type Magic Damage
6m 1.92 0 1.5 70
 
MAGIC STRIKE: Use your magic to hit the target with a physical type damage.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1 Physical
180% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0
0.3
16
2 Physical
260% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0
0.3
16
3 Physical
340% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0 0.3 16
4 Physical
420% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0 0.3 16
5 Physical
500% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0 0.3 16


SIGHT: Summon a fireball that will serve as an eye, revealing hidden enemies around you.
Skill Requirement: NONE
LvL
Active Effect
Delay SP
1
Enable the caster to see hidden targets for 20 seconds. Skill have no Cooldown.
0.5 10


SIGHT TRASHER: While Sight skill is active, detonate the fireball to cause magic damage to surrounding targets. AoE Attack.
Skill Requirement: Level 1 Sight
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Base Magic
120% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 35
2
Base Magic
140% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 37
3
Base Magic
160% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 39
4
Base Magic
180% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 41
5
Base Magic
200% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 43
6
Base Magic
220% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 45
7
Base Magic
240% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 47
8
Base Magic
260% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 49
9
Base Magic
280% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 51
10
Base Magic
300% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 53
 
ENERGY COAT: Use your magic to cast a protective shield that blankets the caster, decreasing incoming physical damage received.
Skill Requirement: NONE
LvL
Active Effect
Delay SP
1
Reduce incoming physical damage by 40%. The effect last for 5 seconds.
0.5 70
2
Reduce incoming physical damage by 40%. The effect last for 10 seconds.
0.5 80
3
Reduce incoming physical damage by 40%. The effect last for 15 seconds.
0.5 90
4
Reduce incoming physical damage by 40%. The effect last for 20 seconds.
0.5 100
5
Reduce incoming physical damage by 40%. The effect last for 25 seconds.
0.5 110




BLIZZARD / STORM GUST: Shower the target with snow that cause damage and chance to freeze. AoE Freeze Attack.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Water
140% Water Type Magic Damage with 60% chance to freeze targets for 7 seconds
6m 3.36 0 5 70
2
Water
180% Water Type Magic Damage with 55% chance to freeze targets for 7 seconds
6m 3.92 0 5 74
3
Water
220% Water Type Magic Damage with 50% chance to freeze targets for 7 seconds
6m 4.48 0 5 78
4
Water
260% Water Type Magic Damage with 45% chance to freeze targets for 7 seconds
6m 5.04 0 5 82
5
Water
300% Water Type Magic Damage with 40% chance to freeze targets for 7 seconds
6m 5.60 0 5 86
6
Water
340% Water Type Magic Damage with 35% chance to freeze targets for 7 seconds
6m 6.16 0 5 90
7
Water
380% Water Type Magic Damage with 30% chance to freeze targets for 7 seconds
6m 6.72 0 5 94
8
Water
420% Water Type Magic Damage with 25% chance to freeze targets for 7 seconds
6m 7.28 0 5 98
9
Water
460% Water Type Magic Damage with 20% chance to freeze targets for 7 seconds
6m 7.84 0 5 102
10
Water
500% Water Type Magic Damage with 15% chance to freeze targets for 7 seconds
6m 8.40 0 5 106
 
HEAVENS DRIVE: Send a shock wave to lift the ground where your target is standing. AoE Attack.
Skill Requirement: NONE

WARNING: Heavens Drive SP Consumption is changed. Now the skill consumes almost double SP compared to what it consumes before.
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Earth
350% Earth Type Magic Damage
6m 0.96 0 1.0 50
2
Earth
400% Earth Type Magic Damage
6m 1.92 0 1.2 54
3
Earth
450% Earth Type Magic Damage
6m 2.88 0 1.4 58
4
Earth
500% Earth Type Magic Damage
6m 3.84 0 1.6 ?
5
Earth
550% Earth Type Magic Damage
6m 4.80 0 1.8 ?
6
Earth
600% Earth Type Magic Damage
6m 5.76 0 2.0 ?
7
Earth
650% Earth Type Magic Damage
6m 6.72 0 2.2 ?
8
Earth
700% Earth Type Magic Damage
6m 7.68 0 2.4 ?
9
Earth
750% Earth Type Magic Damage
6m 8.64 0 2.6 ?
10
Earth
800% Earth Type Magic Damage
6m 9.60 0 2.8 ?
 
JUPITEL THUNDER: Send a ball of concentrated lightning that will cause tremendous damage to the target.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Wind
480% Wind Type Magic Damage that hits the target 2 times
6m 2.4 0
0.1
24
2
Wind
560% Wind Type Magic Damage that hits the target 2 times
6m 2.88 0
0.1
32
3
Wind
640% Wind Type Magic Damage that hits the target 3 times
6m 3.36 0
0.1
40
4
Wind
720% Wind Type Magic Damage that hits the target 3 times
6m 3.84 0
0.1
48
5
Wind
800% Wind Type Magic Damage that hits the target 3 times
6m 4.32 0
0.1
56
6
Wind
880% Wind Type Magic Damage that hits the target 4 times
6m 4.8 0
0.1
64
7
Wind
960% Wind Type Magic Damage that hits the target 4 times
6m 5.28 0
0.1
72
8
Wind
1040% Wind Type Magic Damage that hits the target 4 times
6m 5.76 0
0.1
80
9
Wind
1120% Wind Type Magic Damage that hits the target 5 times
6m 6.24 0
0.1
88
10
Wind
1200% Wind Type Magic Damage that hits the target 5 times
6m 6.72 0
0.1
96
 
SOUL DRAIN: Master the arts of energy manipulation enabling your character to increase SP pool and regenerate a certain amount of SP every time you kill a target. Passive Skill.
Skill Requirement: Level 5 SPIRIT RECOVERY
LvL PASSIVE EFFECT
1 2% increase in maximum SP. Regenerate SP by ( ? Level * 3% ) of magic damage every time you kill a target.
2 4% increase in maximum SP. Regenerate SP by ( ? Level * 6% ) of magic damage every time you kill a target.
3 6% increase in maximum SP. Regenerate SP by ( ? Level * 9% ) of magic damage every time you kill a target.
4 8% increase in maximum SP. Regenerate SP by ( ? Level *12% ) of magic damage every time you kill a target.
5 10% increase in maximum SP. Regenerate SP by ( ? Level * 15% ) of magic damage every time you kill a target.
 6 12% increase in maximum SP. Regenerate SP by ( ? Level * 18% ) of magic damage every time you kill a target.
 7 14% increase in maximum SP. Regenerate SP by ( ? Level * 21% ) of magic damage every time you kill a target.
8  16% increase in maximum SP. Regenerate SP by ( ? Level * 24% ) of magic damage every time you kill a target.
 9  18% increase in maximum SP. Regenerate SP by ( ? Level * 27% ) of magic damage every time you kill a target.
10 20% increase in maximum SP. Regenerate SP by ( ? Level * 30% ) of magic damage every time you kill a target.
 
LORD OF VERMILLION: Call upon the element of destruction and rain down devastation to your enemies.
Skill Requirement: Level 5 JUPITEL THUNDER
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Wind
120% Wind Type Magic Damage + 4% Chance to Blind Targets (Dark Status)
6m 7.20 0 5 65
2
Wind Type
140% Wind Type Magic Damage + 8% Chance to Blind Targets (Dark Status)
6m 6.96 0 5 70
3
Wind Type
160% Wind Type Magic Damage + 12% Chance to Blind Targets (Dark Status)
6m 6.72 0 5 75
4
Wind Type
180% Wind Type Magic Damage + 16% Chance to Blind Targets (Dark Status)
6m 6.48 0 5 80
5
Wind Type
200% Wind Type Magic Damage + 20% Chance to Blind Targets (Dark Status)
6m 6.24 0 5 85
6
Wind Type
220% Wind Type Magic Damage + 24% Chance to Blind Targets (Dark Status)
6m 6 0 5 90
7
Wind Type
240% Wind Type Magic Damage + 28% Chance to Blind Targets (Dark Status)
6m 5.76 0 5 95
8
Wind Type
260% Wind Type Magic Damage + 32% Chance to Blind Targets (Dark Status)
6m 5.52 0 5 100
9
Wind Type
280% Wind Type Magic Damage + 36% Chance to Blind Targets (Dark Status)
6m 5.28 0 5 105
10
Wind Type
300% Wind Type Magic Damage + 40% Chance to Blind Targets (Dark Status)
6m ? 0 5

Elements, Leveling, Builds and Gameplay guide on the Next Page>>>
 
Thank
You!
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