Mukla Warlock Rush Deck: Give You 2 Bananas
Dear Hearthstone fans, share you guys with a Mukla Warlock Rush Deck with 28 – 3 winrate in legend. Currently, there are two main playing styles for Warlock: rush Warlocks and late giant Warlocks. Both of them feature high winrate in ladder, but I think rush decks save much time for you, which means you will win more gold within limited time when compared with late Warlock decks. And another reason is that rush decks can beat decks stacked with legendaries. Most legendaries are high mana fatties which hinder opponents to drop them before +5. If you go late you will lose to strong late game legendaries. That is one of the reasons why most F2P players are eager to rush decks: kill them before they drop legendaries. In addition, aggro decks are so this season. Since Blizzard and Cone of Cold got nerfs, it gives aggro decks too much time to finish their job. With Warlock hero power, you always easily flood in each round and deal some damage to opponents before your minions get removed.
Give you two barana!
Mukla is a controversial card for this deck. With overwhelming power in early game, it offers a tide pressure to your opponent, but trade off for this is that your opponent will receive two Bananas which can be used to buff their minions by 1/1 for 1 mana each. It is a mulligan if you get the coin and drop this guy in T2, and because many games people don't have anything to put out on turn 1, it is likely to survive 2 or 3 rounds. Well, don’t drop it when your board is empty! Essentially, if they don't have any minions out even on turn 3 mukla would be great. I think it would safely stay on the board for several rounds expect when you are playing against with Priest. But it would be a big threat for you if your opponent’s deck is built around massive minions. Anyway, it would be a good idea to bait out some spells which would cast on your face as well.
How to play?
It features many low mana cards you can drop early on. If you get the coin, dual Young Priestess would be a mulligan, since dual buffs would enable them sick on the board as long as possible and offer solid buffs later on. Argent Squire, Flame Imp and Leper Gnome are good strategies for you as well. Amani Berserker + Young Priestess in T3 is a perfect combo, usually, your opponent doesn’t have any effect ways to answer a 2/4 in T3 or T4 and actually they would try to kill Young Priestess which gives Amani Berserker more chance to deal damage. Casting Power Overwhelming on Leper Gnome can deal 8 damage at the end of your turn; usually I play this combo for last strike.
The usage for Knife Juggler is widely known, keeping him under the protection of Taunt is a smart way. If you can buff him with Shattered Sun Cleric or Argus, that would be great. If everything goes successfully, you opponent’s HP would no more than 15 in T5 and that is your right time to make a burst. Leeroy + Dual Soulfire / Argent Commander + Dual Power Overhelming / Leeroy + Dual Power Overhelming are always your end game combo. But don’t drop them until you can finish a game. This deck is easy to go without difficult strategies, but it would be a lot hard when playing against Priest control decks and AoE-oriented decks. I think that would be the downside for this deck, anyway, it works well when playing against most legendary-oriented decks and late-oriented decks.
No Blood Imp?
I don’t pick it. Actually I pick Young Priestess for instead. Both of them have save effect, but the latter features 2 attack which means she would deal 2 damage if opponent kills her with his face. Sometimes 2 more attack would be essential for a match when compared with Blood Imp.
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