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Top 10 Upcoming MMORPGs for 2017

Apophis

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With the winter celebrations almost here, we start looking towards the new year in our search for the next MMO that will keep us entertained for hundreds of hours. To help you in this quest we already prepared a list of 10 titles you shouldn't miss and 5 honorable mentions to keep an eye for.

Note: As always these games may take a lot longer until release so expect some of them to go live in 2018.

Peria Chronicles 
We talked so many times about Nexon and their upcoming anime style, fantasy MMO Peria Chronicles, and I feel that a lot of features have been changed and a lot more will be redone in the future, so for this title we will focus on the latest info that we got from GStar 2016.

When you are trying to compare Peria Chronicles to others MMOs, the only one that has similar concepts is Minecraft, but this will be a far more complex version, based on players and communities.

Players will be able to create almost everything, from small villages where a few friends gather around to vast new lands if enough materials can be brought by a large number of players. In order to connect various areas, portals must be built, so the world will evolve based on community decisions.

There will be two types of portals: one that is already available in each area that can't be moved or destroyed, and the second type of portals that are built by players and can be destroyed by others. The second type can be abandoned and even disappear if no one is using it to travel for a long time.


There are other interesting features that will help players develop and manage their village such as the ability to create your own quests or enlist an NPC to handle these tasks that you previously created. So many questions arise from this as how far we will be able to go with scripted quests, but for the moment the only available type of mission was "deliver a specific amount of goods to a certain village".

The developer sandbox doesn't stop here and you will be able to create your own dungeon, script different parts of it like doors, traps, etc, while other players can run it for a certain reward. Some features tend to sound too utopian, but a viable economic system can be built by players if they have enough freedom. For example, (this is just an imaginary test) you can create a dungeon and set 100 gold from your own pocket as a reward for those who complete it. After that, the game will reward the creator with 100 stone, wood or iron for each player that completed the dungeon, resources that will help you construct or repair different buildings inside your village.

The combat is a mixed of TCG and Pokemon with a few bits of standard MMOs, but even if the demo showcased a real-time combat system, I feel like Nexon is still undecided if they should go for turn based or real time combat.

Below you can see some of Peria Chrnocile's features (character creation, combat, building, terraforming) that were available at the GStar 2016 demo:









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