7 Titles To Look Forward To In 2017 And Beyond
Designed and produced by Mark Jacobs, who we shouldn’t need to introduce anymore, Camelot Unchained aims to be a MMO firmly focused on clashes between players. The RvR (Realm vs Realm) and PvP (Player vs Player) are not intended to be the "end-game" of Camelot Unchained, but rather be the essence of the game. And while there will be PvE content, it will only be here for players to learn and master their skills.
Designed to be a niche game (the developer’s goal is 30,000 subscribers), Camelot Unchained claims to offer a challenge and a level of difficulty that has disappeared from recent MMOs.
Pantheon: Rise of the Fallen
Presented as an "old school" MMO, based on the foundations of classic PvE, Pantheon: Rise of the Fallen was brought to life by Brad McQuaid (EverQuest, Vanguard) in his new development studio, Visionary Realms.
The game intends to address MMO players from the older generation (a niche target) by proposing a high level of difficulty and articulating its gameplay around the interaction between players, the exploration of a vast open world, and mechanics encouraging group play (through highly specialized character classes that will need to unite with other archetypes to develop synergies).
Developed by Asylum Entertainment, Identity is a modern-day open-world MMORPG based on a complete freedom and a player interactions. Advertised as “a new breed of massively multiplayer online role-playing game”, Identity allows players to live however they wish in the game, be it as an honest civilian, a criminal, a police officer, a paramedic, and so on.
Identity has no notion of skills and levels, instead being based on concepts of talent and perk progression. You can even spend your time in the game casually, playing quick games of paintball or bowling with friends.
Trials of Ascension: Exile
Not technically a MMO, Trials of Ascension is advertise by it's a developers as a game that allows players to host their own multi-player fantasy sandbox game. Players can indeed create their own islands, and invite up to 64 players to join them on their adventure with their own rules and difficulty settings.
Probably the most interesting feature is that players can choose to progress as humans, dragons, or spider-like creatures known as Raknars. Humans can count on their ingenuity and crafts to keep them alive, while Raknars, on the other hand, will depend on their natural skills as predators. Finally, Dragons will be the most challenging race, only being able to grow stronger by surviving long enough to grow bigger. This allows for a lot of options regarding the survival, exploration and combat aspects of the game.