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Legendary Paladin Deck - Play Around Redemption

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Legendary Paladin Deck

After leveling to Level 3 with my Druid deck, I can’t go any further since rush decks are dense in high rank, and that is the reason why I choose this Paladin rush deck. Rush vs. rush, who will win?

In order to have a decent early game, and a very strong mid control that tries not to go too far into late game, I choose massive low cost cards which allow you to go them smoothly in each round. Divine Favor enables you a high-speed deck while preventing your from running out of steam. With the huge advance it brings, you always can finish this game before exhausting cards.

Legendary Paladin Deck

Redemption is a core card in this deck. Usually, it can be paired with charge minions that enable you to make a second strike or last kill. For example, you can drop Redemption and then go Leeroy to make a trade up with a fatty, if Leeroy dies, it will back with 1HP and you could make a strike again.  No doubt that, paired with minions with battlecry or charge would be our first choice. Another secret is Noble Sacrifice. Coupled with Redemption, it disturbs your opponents scenario and gives you more chance to control the board.

Knife Juggler is a power card in any aggro deck because aggro decks are usually based around placing minions into play, often focusing on cheaper minions. Thanks to your hero power, it hits a random enemy for 1. Note whenever you summon a minion. And it works well when playing against Murlock decks or Paladin decks with heavy Divine Shield.

1 – 3 would be a weak period for Paladin; since he has no any effective removals can offer. But things will be different when match is as higher as 4 mana. Consecration, Hammer of Wrath and Truesilver Champion are effective removals for little potatoes dropped early on, while protecting your minions sticking on the board. Since I usually finish game within 7 mana, so I didn’t pick Equality. It is an aggro deck, so always go the face in each round and only trade the minions when you have to.

Harvest Golem is generally considered a solid choice for a 3-cost minion, due largely to its Deathrattle. And you can benefit its battlecry once again when paired with Redemption. And 2/3 enables him survive to the next in most cases, allowing you to make a 1 for 2 trade in early game.

It is not a turtle deck, so I only pick one Tinkmaster for some legendaries dropped in mid game. Avenging Wrath is an empowered version of Arcane Missiles, it is best paired with Equality to ensure all their minions are cleared. if opponent’s HP is in your range, go Commander or Leeroy to finish the game; if he swarms taunts on the board to hinder you to do so, go Avenging Wrath to allow you to attack enemy hero as soon as possible.

Well, it really has a matchup against Rogue, Druid (Force of Nature) and Mage when I play for legend. My biggest problems so far have been playing against Priests that make me go late game. My late game presence isn't so good, especially against someone who has heals and I can't whittle them down enough for a good combo.

  
  

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