New Legend Druid Deck Built for Rank 3 - 1
After playing my new Rogue and Druid legend decks over one week, I think it is the right time to unveil them for you guys. I climbed to level 3 with my Warlock Rush deck but failed to go any further, so I built Rogue deck and Druid deck for instead and also have some amendments.
Actually, my deck isn’t amazing good, but it wins enough. Since it is not a budget one, I mean this deck needs 5 legendary cards and 3 rare cards, it is not easy for most players to offer it, while, some strategies and board controls are quite useful in most cases, whenever you are playing as Druid or against him.
Nat Pagle gains its appearance in legend rank. No doubt that, it helps you gain a draw advantage over your opponent or bait out spells or removals. With 4 HP, it is fairly hard to kill early game (turn 2), throughout the game, can give a large advantage to the player who controls him. Don’t drop it alone without any taunts in late game, since most fatties dropped that stage would easily kill him, stopping you to benefit from its effect.
Against the background of Nat Pagle, I pick Crazed Alchemist in my deck. It is a very versatile card that can be used both offensively and defensively. For example, a player can utilize the Crazed Alchemist's Battlecry on their high minion to create a high attack creature or on opponent’s minions such as, Nat Pagle and Doomsayer. Sometimes, a player can apply its battlycry on Ysera and go Swipe to remove.
Savage Board and Force of Nature is good combo for late game, playing as an OTK combo. But you should nerf your opponent’s HP to your range and clean every fatty taunt before you go this combo. Well, this combo has a good performance when playing against Giant Warlocks, too. Usually, Warlock should make his HP lower than 12 to allow him to drop dual Molten Giants and Sunfury Protector smoothly in one turn. So you can go Big Game Hunter and Tinkmaster in your turn, and then go Savage Board + Force of Nature to make an OTK combo.
Thanks to Keeper of the Grove’s choose one mechanic, it helps you clean any 2 HP minions or allows you to silence some minions with special effects. For me, I would like to save its silence for some legendaries like Bloodboof, Sylvanas and Ysera. However, if a player gets the board control, going Chillwind Yeti in 4 mana would be a better choice. When talking about board control, Sylvanas would be a mulligan for anyone who likes to go this style. To be honest, she is an excellent minion that forces your opponent to play around her or crushes opponent with their few remaining forces after Sylvanas Windrunner is dead.
Cenarius is a game-ending legendary. Coupled with Dual Innervates, you can drop it in mid stage, giving a tide pressure to your opponent or summon 2 taunts to play against swarm decks.
Although, this deck helps me climb to legend, I don’t think it suits for any rank. In my opinion, you can use rush or swarm decks for 25 – 3 rank, and go this deck for 2 – 1. If you are not interested in ranking, you can replace the legendaries with some rare cards that you can offer.
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