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Dark and Light Details the Elder Scrolls Type of City / Town Gameplay

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Dark and Light is designed to be a realistic sandbox world, where players can do many things and take the consequences. That's also the spirit of the Elder Scrolls games such as The Elder Scrolls  V: Skyrim: you can be a good man in the world, and you can be a criminal.
 
Related: Dark and Light Unveils New Screenshots, Showcasing The Amazing Magical World


The latest dev blog of Dark and Light talks the city and towns. Player starts the game in a shantytown, a slum filled with dangers such as thieves. You will need to watch for thieves who is waiting to break into the your storage and take your hard-earned loot. You can have your own home as you progress but you still have to continually upgrade your home, locking it down.
 



Doing trading and other business in the city / town is a feature connected to the economy system. Players can become successful through the game's bartering economy with all trade happening at the discretion of the lord. In addition to trade, players can also invest in NPC shops to improve the quality of goods available in their city. Besides, you can attempt to be the lord of your town but it won't be easy.
 

NPCs aren't just some computer controlled characters doing their own things in the game. Actively interacting with them will be rewarding, like Skyrim. For instance, the local guards may hold a dungeon's key, and if you want to explore that dungeon, you must interact with the guards to get their approval. On the other hand, if you're thinking of going the "thieves’ route" by stealing from the locals, realize that the NPC guards will track you down and arrest you if you're not careful.

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