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Paragon Beginner's Guide, Decks and Cards


Paragon
is a game that demands an excellent grasp of its mechanics in order to understand it and enjoy it better. While it is based on a MOBA style of gameplay, it would be wrong to try to compare it to other games in this genre since it also has - among others - a card game component. Before being able to make the most out of your characters, you have to build and rebuild your decks over and over and find the one that works best for you. This guide will help you understand the basics of this card mechanic. If you are already familiar with these, you can just skip over to a deck building guide.


In Paragon, you do not have a "merchant" in the proper sense of the term. While there is something that we can probably call an item store, you are the one to determine its stock. Thus, when a game starts, you get three points you can spend on your first cards. To do this press the designated key, which should appear at the bottom of your screen. It lets you choose between several decks, allowing you to take one of yours, that you have created, or opt for one of two predefined decks that developers have been kind enough to incorporate. Once done, select the deck of cards with which you want to start the match - Tip: mana and health potions, harvester key / ward.

To summarize: your deck is your "equipment" dealer. You choose one early in the game, and the cards will be the only items you can buy. Choose carefully, because you can not change the chosen deck until the game ends.

What is a card exactly and above what information can you find? Here is a visual created by TEAMBRG:
 

You will find that most cards are upgradeable via other cards. Be aware that it is essential to do this because this is the only way to reveal the full potential of your decks. Here, for example, once you have completed the three improvement slots, your Physical Damage is increased by 15.2. Of course, the bonus varies depending on the cards.

Paragon Decks
 

To create a new deck, go to the Profile tab, select the Decks sub-tab and click on "New Deck". Next, select the hero for which you want to create this deck, it will only be usable for them. Rest assured, as your level increase, you will unlock new decks slots, allowing you more freedom with deck builds. You can take a basic deck as a model and edit it to your taste, or start one from scratch.


On the left of the screen, under the hero's portrait, are the cards you've selected. Normally, in this case, there should be nothing. On the right, all the cards that you can choose to expand your deck. Click on a card that you would see well in your hero deck.
 

Things are not nearly as complicated as they seem them. We find the card and, on the right, all the upgrades you can add to it. When you play a match, you'll buy the basic equipment during the game. Then you can click on the card again to buy improvements (up to three), improvements that you are free to choose when building your deck.

You can choose to make up to six improvements available for a card, but will only be able to use three of them during your match. This allows you to prepare various strategies and change your playstyle according to the situation. Simply put, you can easily adapt your strategy to the twists and turns of matches. Need to reduce your cooldowns a bit? Get an improvement that helps with that. Want to surprise opponents with a higher attack speed? This can be done with improvements as well.

Caution: Avoid still systematically preparing six improvements for your cards, you can only have forty cards in your deck and to have a viable, it is imperative that you fill the last six slots with useful items, not including potions.


Affinities

As you probably know, the MOBA heroes usually have a specialty. This is reflected in the end in one of three categories: carry, tank and support. Paragon is no exception to the rule, but the difference here is that in most cases, heroes have two affinities. These correspond to their specialty and the kind of cards they can use in a deck.

To take an example, Steel is a hero based on Intellect and Order affinities, and can therefore choose cards displaying either of these two affinities.


Universal

As its name implies, the Universal affinity cards are usable to all heroes, regardless of their assigned affinities. Taking the above example, Steel can use Intellect and Order cards. While he is unable to use cards from other affinities, the Universal one is the only exception. These cards will generally included bonuses and abilities found in other affinities, but at a reduced capacity of sorts. This basically makes Universal a jack of all trades and master of none affinity.


Tanking

Growth

Defense and health are the keywords of this affinity. It allows you to build solid tanks while providing a damage output that remains quite honorable and maybe more.

Heroes with the Growth affinity: Dekker, Muriel, Rampage, Sevarog, Sparrow

Utility

Order

You will notice that most heroes who use Order are also those who have the Growth affinity in their sleeve. Nothing more natural because this affinity, if I classified in utility, also offers excellent tanking cards. The Growth / Order combination is overwhelmingly practical for tank and support oriented builds.

Heroes with the Order affinity: Dekker, Muriel, Mao Feng, Steel, Sparrow

Damage

Corruption

The affinity of choice for piercing damage, life draining and critical hits, Corruption will allow you to inflict heavy damage to opponents and ignore their armor, no less.

Heroes with the Corruption affinity: Gideon, GRIM.exe, Grux, Iggy and Scorch, Kallari, Sevarog

Intellect

Intellect is intended primarily for magic and mana users, as its blue color seems to indicate. Energy outbursts, mana, and other damage, these cards will be essential for any self-respecting mage.

Heroes with the Intellect affinity: Gadget, Gideon, GRIM.exe, Howitzer, Murdock, Steel

Fury

Fury affinity users will want to focus on attack speed and physical damage cards. This is basically the affinity of brutish power.

Heroes with the Fury affinity: Twinblast, Mao Feng, Grux, Howitzer, Iggy and Scorch, Murdock, Rampage

I remind you that the description of each affinity present primarily a dominant and is by no means exhaustive. There are indeed many cards with different effects in each of these famous affinities that are not necessarily focused on those dominant characteristics.

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