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Twilight Spirits: an In-depth Preview of Anticipated Action MORPG

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Twilight Spirits is developed by a team in NetEase Games consists of over 300 developers from China, South Korea and Canada. Basically the game is instance-based game similar to Vindictus, with some fresh combat mechanics you can't see in other action MMORPGs.
 
4 playable characters with exclusive storyline
 
The game sets in a fantasy world where heroes and heroines with dragon spirits seek their salvation and fight demons. 4 characters have been announced: a female mage with dual personality, a guard who is fast with his blade, a female assassin, and a powerful man fights with iron fists. The game has hundreds of main quests in addition to the character specific quests.
 


Twilight spirit system, the bullet time mechanic triggered by successful dodge
 
In general, the developer team gets inspiration from the combat of Bayonetta 2. Twilight Spirits' combat is built on the twilight spirit system, a feature allows you to enter the state of bullet time and pour your most deadly attacks onto the boss monster.

Triggering bullet time

 
The MOBA skill system also inspires Twilight Spirits. To shorten players' learning time, the game has only 5 abilities (including an ultimate ability) for each character. However, you will constantly need to press right mouse button to dodge in order to trigger bullet time. Only a dodge made after the boss monster starts an attack can trigger, so it isn't easy to trigger bullet time. You have to know boss monster's attack pattern very well, you have to predict, and at the same time, you need fast reaction and swift fingers. All these require a lot of practice.


Theoretically, with perfect control, you can repeat the circle of dodge - bullet time - dodge to terminate a monster boss quickly and solo an instance which is supposed to play in group.
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