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MU Origin First Impressions & Review

Kitsu289

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Lately, mobile games have been popular with smartphones becoming more efficient, faster, and giving you the ability to game on the go. It also gives the ability for some games to make a comeback or be released in a new way. MU Origin is one of those games, having a MMO that dates back to 2003 and is still kicking. Now Webzen has created this game for your phone! However, does this work well as a mobile game?
 
Let’s begin and see!


CLASSES
The game starts off with three classes you can choose from, all of them deriving from the original game: a Dark Knight, a Dark Wizard, and an Elf. Each class appears to have a color scheme with their character design: The Dark Knight being red, the Dark Wizard blue, and the Elf is green.

The Dark Knight is a melee class, the Dark Wizard is a magic class, and the Elf is a ranged class with the ability to heal others. Each class has a specific character model to them: the Elf being female, the Dark Wizard a male, and the Dark Knight another male. They all have currently seven skills you are able use within the game, and each has different weapons within their class (i.e. – The Elf using a crossbow and a bow).

Along with the classes having different weapons within their class, their armor is subject to change depending on what you put on and how much you enhance it.  It’s really nifty, and even your wings change as you evolve them.
I played the Elf first because I enjoy mostly ranged classes in games or supports, so I saw “ranged” and “healing” in the same bio and instantly went to make this my main. I then tried the other two classes and ended up actually liking them as well. Overall, I didn’t really see any main problems with the classes, and think that all are them to fun to play as. 

GAMEPLAY

Either you’ll be questing, farming mobs, crafting and making your equipment better, dungeoning, exploring, or pvping.  Many of the quests are “talk to this NPC” or “fight that monster.”  There’s also Daily Quests, Epic Chests, and an Auction. Sometimes the quests get a little bit monotonous, yet expected for many MMO RPGs. Farming mobs oddly has become addicting though, and dungeoning is pretty fun – especially getting an S.
S ranks are always fun to get.

Exploring, finally, is very interesting. Many things load up when you’re in that location, including other players, NPCs, or monsters (which I will get to more in “loading times”).

As for PvPing and crafting, these require a bit from you. With PvPing, your ping and also good gear and levels will really help you out, and the crafting requires a bit of materials that you’ll have to get throughout the game, whether you farm it or get it in a quest. This is also typical for MMO RPGs, but is worth noting.
 
Thank
You!
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