Legend Rogue OTK Deck - 20 Damage in Your Turn
In the beginning, I want to claim that I am an OTK adorer and have played Hunter OTK, Mage OTK, Warlock OTK once before. Since such OTKs got nerf in the latest Hearthstone patch, current high rank and legend rank are composed of strong board controls and effective removals. Well, against the background of control decks in legend, I built this Rogue legend OTK deck and climbed to legend within 2 days. If you have any supplements, questions and ideas, please leave comments below.
I will begin my story. Actually this deck could not deal enormous damage as Ultra Rogue Rush Deck early on; however, it enables you to finish a game in mid or late game – 20 dama per turn theoretically! If your opponent has 20HP or less in late game, he will call GG.
Backstab enables you to remove any 3/2 minions dropped early on; if it is 1/3 such as Northshire Cleric, ignore her if you could not remove her in your turn. In T2 go Backstab first and follow with your hero power to kill Northshire Cleric. As you seen, this deck has a good performance in early clean and mid control, that is the reason why Defias Ringleader is replaced with some early spells. And I believe that these massive effect cheap removals would help you wipe most creatures dropped early on.
This deck cycles with Bloodmage Thalnos, Nat Pagle and Novice Engineer, so it won’t be a dead deck. For Nat Pagle, if it can draw a card, that would be good, two are better. Also, it plays as a soft taunt, remitting much damage for you, but it would be useless in mid or late game, since most creatures dropped in that stage would easily trade it. So don’t hesitate to go it if you grab it in the beginning. When talking Novice Engineer, it is still a decent card engine although Blizzard nerfed it, and sometimes it can make a last hit when coupled with your hero power.
The combo of SI: 7 Agent plays as an effect early removal, allowing you to wipe most 2HP creatures on the board. Backstab + SI: 7 Agen can deal 4 damage in T3. It would be a mulligan for most you guys to drop Defender of Argus in the middle of adjacent minions on the board, while keeping Argent Commander and Leeroy Jenkins going face directly. 4/4 Azure Drake would be helpful in mid game once you drop on the board and usually go 1-2. In addition, I still pick two notable deck control minions in this deck – Cairne and Sylvanas. No doubt that these two cards are the mulligan for most players who want to play control deck styles (I grabbed them after I bought 80 packs). With their Deathrattle, they force your opponent to play around them, disturbing their scenario and giving you more chance to control the board. When you are playing against some heavy taunts classes like Druid, The Black Knight would get a taunt out of the way so that you may begin hitting your enemy as soon as possible.
How to play
It would be the core of this article. As I have talked above, clean the board with your spells and weapon; stick minions and butt them in mid stage and go the face with your charge. Here, I want to put weight on Shadowstep and Cold Blood which are the core cards in this deck. Share some ultra OTK combos: Shadowstep + Leeroy (12 damage in T6); Shadowstep + Argent Commander (10 damage in T10); Leeroy + Cold Blood + Shadowstep + Leeroy + Cold Blood (20 damage in T8). This deck is different from traditional Rogue rush decks which directly go the face and only make a trade when they have to. For this deck, you can easily wipe most minions in T3 and enables you to stick minions in T4 - T6, and what you need to do is to play these combos in T8+.
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