Overwatch: Tracer Guide and Tips
As you've probably gathered by now, really mastering this Hero is not something that's going to happen overnight. There are, however, some Tracer tips and tactics you can make use of from your very first match on.
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- Tracer is tremendously squishy and so we recommend heading into a few practise matches until you're comfortable with weaving Blink, Recall and your Ultimate together in the frantic heat of combat!
- You do your best damage up front and by emptying your ammo clip straight into an enemy Hero - keep the left mouse button held down to empty the clip in about a second. Go for burst, and be ready to escape to safety by making use of your amazing mobility advantages.
- Note that Tracer's Ultimate Pulse Bomb Ability can actually be attached to an enemy Hero, which is sure to guarantee all but the hardiest Heroes leave the battlefield with a bang. Consider Blinking in to a heavy tank Hero, dropping your Ultimate directly on them, and then rewinding time so you get away from the heat that's about to come your way.
- Great though she is for harassing enemy Heroes and bursting down soft targets, Tracer really shines at reaching hard-to-reach and bothersome units such as turrets or Bastion when he's in his heavy-artillery mode. You can also use Tracer's mobility skills to sneak behind protective shields.
- Rewind is useless if you're moving in a little circle for three seconds straight. The point of rewinding is to relocate away from danger. It's tempting to minimize your mouse movement during combat by wiggling in place instead of by aggressively flanking your opponents, but in doing this, you rob yourself of the potential safety Rewind can grant you. You'll regain health, sure, but your enemies will know exactly where you're going to reappear: In their crosshairs.
- Being stingy with blinks doesn't help anyone. Use your first blink when you spawn as soon as you can, and don't bother holding on to three while you're coming up on the action. Take full advantage of your blinks when you need to get somewhere fast (which is all the time), but keep one or two in your reserves depending on how dialed in the enemy team is on your number.