F2P Ultra-aggressive Rogue Deck (Rank 3)
Not everyone is willing to spend much money in Hearthstone, well, that is one of the reasons why F2P decks are always meet players’ favor. In this article, I share three Ultra-aggressive rogue decks with in-depth guides attached. If you have any questions or supplements, please leave comments below.
As you seen, the first one is a budget deck without any legendary or epic cards, actually only 4 rare cards. Thanks to massive low mana cost cards built in, it enables you to drop cards and deal combos smoothly instead of hindering you to go when you have to, that is why it does work well both in the early game and mid rounds. However, it is particular has a very limited late game, so you should have solid board control after about T6 or T7 and start setting up the finish before you run out of steam.
Later will be a separate mulligan strategy for aggro classes like Rogue and Warlock, while not everything always goes your storyline. Well, no matter you get the coin or not, getting board presence is essential IMHO. Since Rogue is notable for her combo, I believe you would adore its smooth combo and tempo in each turn. Loot Hoarder is a hot card in most Rogue decks; it will trade up any 3/2 minions dropped early on if your opponent leaves it on the board. Actually your opponents won’t, usually they would kill it with hero power or trade it with other minions, allowing you to benefit from the deathrattle. Argent Squire is another hot minion for Rogue and it is likely to survive to the next turn. Generally, wipe enemies with your spells or weapons and go face with your minions.
Currently, sticking minions on the board seems harder and harder than before, especially Blizzard hopes you guys to fight for the board control and have more minions’ interaction. So take AoEs into consideration when you are playing against Mage, Shaman, Warlock and Hunter. Priest and Druid are likely to wipe your minions in T5, so buff your minions with Argus before T5 if possible. If you can smoothly wipe enemies with your weapons or spells and stick minions in T3, you should basically assess the situation in T4-T6. This deck circles with Loot Hoarder, Novice Engineer and Gnomish Inventor, but it doesn’t mean you can play it as a turtle deck, since you will run out of steam if you choose the F2P deck. So just flood the board as best you can and rush them and only trade up significantly if you have to.
The F2P deck is not good at late board control, so finish the game before you run out of steam. Argent Commander plays as a game finisher, well, I think it would be better for you if you have Leeroy Jenkins, since 4 mana cost can deal 6 damage in one turn! In addition, coupled with Cold Blood, it can deal 10 damage in T5! Amazing! Either way, you can go Fan of Knives after Leeroy Jenkins to help you wipe two 1/1 Whelps. Don’t hesitate go the second deck if you grab the legendary card.
Well, if you adore board control, go the third one. The third one is built around deck control and hero power. Sylvanas helps you much on board control and Ragnaros enables you to deal 8 damage to an enemy at random in late game only if he can stick on the board as long as possible. However, I still recommend you guys to go the second one, since Rogue is not good at turtle deck and Mage and Shaman will cast their removal spells on your core cards, stopping you to benefit from their effects.