CN Legend Paladin Deck
This deck works well in late game, while is weak in the early, especially when you are playing against swarm Warlock decks or Rogue decks. So I pick Mind Control Tech, Wild Pyromancer (The usage is fare to explain) for playing against such decks.
Warlock & Rogue
Save Equality, Wild Pyromancer MCT, Conseration and Abomination in the beginning when you are playing against Warlock and Rogue. The effect of MCT would enable you to take a control of one at random if your opponent has 4 or more minions on the board. In addition, Abomination plays as an important role of against swarm decks.
Save Equality, Twilight Drake, Sword of Justice and Big Game Hunter when you are playing against Druid, since Druid are likely to drop a fatty with the help of Innervate. Since the high mana cost would hinder you to drop creatures smoothly in early game, Twilight Drake allows you to benefit from each card in your hand. Paired with Sword of Justice, Twilight Drake would be a monster in T4 if your opponent has no any silences or removals to answer it.
Save Equality, Earthen Ring Farseer and Wild Pyromancer. Dropping Earthen Ring Farseer would bait out her spell removal, such as Frostbolt and restore 3 Health for you.
Save Equality first and some 4 mana cards or lower.
Somebody told me that every game seems to turn out the same in Hearthstone: turtling into mid / late game with only one of two win scenario. To some degree, it would be right, since Blizzard wants the game to be about playing minions and fighting for board control rather than just waiting until you can play your big combo and win in one turn with no interaction from your opponent. It seems that fighting for board control would be the main playing style in current rank.
Actually, if your opponent is not swarm / murlock style, and then you just win (if they are swarm decks, go the strategies talked above). Aldor Peacekeeper is particularly useful for getting rid of enemy minions with high Attack points. Although it is 3 mana cost, it doesn’t mean you can drop it alone in the early without any strategies. Applying its battlecry on high attack creatures and following with Stampeding Kodo would be a decent solution for some fatties like Ysera. Silence and some removal spells are nightmare for most legendary cards, so I pick Twilight Drake, Abomination, Venture Co. Mercenary and Azure Drake to bait out opponent’s silence and removal spells before dropping Sylvanas Windrunner and Tirion Fordring on the board.
I think late game is easy playing, just go your legendaries safely if you have successfully baited out opponent’s removals. You can apply the battlecry of Faceless Manipulator on your fatties or opponents’ legendaries, such as Ragnaros the Firelord, then go Big Game Hunter!
Cards to consider
Tinkmaster Overspark: You can replace Spellbreaker with it, since it is cheaper and allows you to drop smoothly in mid game despite it is a very risky card with almost unpredictable outcomes. Well, if you are a F2P guy, just keep Spellbreaker.
The Black Knight: Replace Big Game Hunter with it when you are playing against heavy taunts classes like Druid.
Stampeding Kodo: If you miss Sylvanas Windrunner, you can pick one more Stampeding Kodo for instead.
Ragnaros the Firelord: It is a common-used legendary card for most decks. You can replace Tirion Fordring with it. If you don’t have any legendaries, go Guardian of Kings for instead.
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