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H1Z1's Lead Designer Details The Split Into Two Games


Fans of H1Z1 and those following the progression alike were without a doubt caught off guard by the recent announcement that the game would be split into two different titles. The developers held an interview to answer a few questions and make this update less confusing.
 

Terrence Yee Lead Designer of H1Z1 started by saying that this decision was taken due to the fact that two different communities build among the player base of the game. He also added that the game would not suffer from this split, as additional members would be hired. With two different games, the situation is more appropriate for both players and the development team to focus on the features of interest.

Just Survive development will be focused on creating an open-world survival game, which includes scavenging, crafting and base building. Early Access means we get to develop the game with community guidance, and we really want to work with them to deliver the features and experience they want to have.

King of the Kill is a highly competitive game that’s all about the spectacle – not only is it fun to play, it’s fun to watch. Beyond Daybreak-ran tournaments like the Invitational we did at TwitchCon last year, we want to empower our players to create their own competitive experiences through features like player-hosted games and structured organized play.

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