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Albion Online - 2016 Development Roadmap

With Albion Online's Closed Beta phase extended to nearly a year, it was clear that a lot of changes were to be expected during the coming months. The following roadmap released by the developers showcases some of the upcoming changes. They also highlighted the fact that not all of the following changes would make it into the final version of the game.
 
Note: the below does not list all the changes planned. Also, not everything listed below may make it into the final game. 

1. New, Expanded and Immersive Game World
  • Significantly increased world size
  • Make cities and zones more unique
  • More and better dungeons
  • Different biomes (snow, swamp, etc.)

2. Zone Rework
  • Introduce Reputation and Crime System for yellow and red zones
  • Strongly increase the number of black zones
  • Remove fast travel to non-safe zones
  • Introduce naked teleport as an alternative to fast travel in PvP zones

3. PvP Features & Updates
  • Introduce an Ultima Online inspired Reputation and Crime System for yellow and red zones
  • Special perks and titles for virtuous and evil characters
  • Armor System Rework
  • Enchantment Rework
  • Tons of new items and abilities
  • Kill mails
  • Conquerable/Destructible open world structures
  • Improved ranking system
  • Scouting mechanics and items
  • GvG respawn timer
  • Larger variety of Hellgates and better rewards

4. PvE Features & Updates
  • Allow lower tier mobs to provide fame towards combat progression
  • Increase the number of higher tier mobs
  • Fame bonus for group play
  • Make dungeons and gateway dungeons more rewarding
  • More and better dungeons and boss fights
  • Random spawning of special mobs
  • Armor System Rework
  • Enchantment Rework
  • Tons of new items and abilities
  • Rework faction and mission system (details to follow)
  • Introduce Expeditions (details to follow)
  • Introduce unique item blueprints and expedition maps as special drops/rewards*

5. Gathering
  • Introduce special items and abilities supporting gatherers
  • Provide gatherers with better stealth and escape options

6. Economy
  • Remove excess supply of items from the market via training option at crafting buildings.
  • Fast Travel Rework

7. Farming
  • Animal produced fertilizer to increase plant yield

8. Fishing
  • Details to follow in seperate developer update

9. Player Made Open World Structures
  • Details to follow in seperate developer update

10. User Interface and Quality of Life Improvements
  • PC optimized HUD
  • Friends List
  • "Repair All" button
  • Fast Salvage
  • Shift Click to move items
  • Smart Casting
  • Spell Range/Skillshot Indicator
  • Guild management improvements
  • Improved rights management system for guilds
  • Auto-sort/stack for banks
  • Allow items to be stackable
  • Better mute system to combat spammers
  • Outline characters/mobs that are hidden by objects
  • Bank asset overview
  • Transaction Log
  • Improved Mount/Dismount
  • ...and many many more
The above features will be implemented in several patches and updates, with larger game updates planned every 4-6 weeks.

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