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Bran-new OTK Warrior in the New Patch

Vincent

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(Artwork Author: Dreamspirit  http://fav.me/d45tyd9)
Since Warrior has been nerfed in the new patch, the one turn kill strategies of Giants Warrior and Alexstraza Warrior have been the history. So here is the question: Is there any other strategy for Warrior to realize one turn kill? Sure, there is. In this thread, I’d like to share you with a Warrior Deck to realize OTK.


The key cards of this deck are the Bloodsail Raider, Charge, Inner Rage, and Faceless Manipulator. First of all, let me talk about the one turn kill strategy. In order to realize the one turn kill, the preconditions are:

~ You must have equipped the Arcanite Reaper at the turn of 10 drops, or have equipped the Gorehowl, but make sure that it has 5 attack at least.
~ At the turn of 10 drops, play a Bloodsail Raider (it’s 7/3 now) -> play Charge + Inner Rage*2 on her to make her be 13/1 with charge effect -> play Faceless Manipulator to copy it. Therefore, the total damage that Warrior can deal in this turn is: 13*2+5=31. Of course, if your Gorehowl has 7 attack at this turn, this combo can deal 37 damage in total, in that case, one Inner Rage is enough to realize OTK. So you need to play 4 cards at least to fulfill this strategy.  

Overall strategy

Early Game

OTK requires you collect all the key cards and survive at the 10 drops. So at the early game:
~ Collect cards: Relying on Loot Hoarder, Acolyte of Pain, Shield Block and Slam.
~ Control Board: Spells and weapons. When face an aggro deck with a host of minions on board at the early game, the Brawl will be a great help.
~ Defense: Hero Power and Shield Block.
~ Offense: Weapon and minions.

Late Game

~ The Black Knight – Deal with a pesky taunt minion, removing the obstacle of OTK.
~ If the opponent’s HP has already down to half at the late game, the Grommash Hellscream + Inner Rage + weapon (equipped) can also end the game.

In a whole, this deck doesn’t only rely on the Bloodsail Raider to realize OTK, you can also cut down the opponent’s HP at the early to mid game, and end the game with the simple combos: Grommash Hellscream + Inner Rage or Bloodsail Raider (played when equipping a weapon)+ Charge.

Standby Card
Molten Giant - You can also replace the Bloodsail Raider by Molten Giant. Molten Giant + Inner Rage*2 + Charge = a 14/6 Molten Giant with charge effect -> play Faceless Manipulator to copy it, therefore, plus the damage of weapon, this combo can also realize OTK. The point is: Molten Giant Combo requires the Warrior's HP must be lower than 12. Well, this is kind of a new Giant Warrior.

  

Related Articles / Hearthstone Hub / More Games Here
· [Arena] Card Priority and Tips for Warrior in Arena
· [Video] Deck Tech: Darkwonyx's Alexstrasza Warrior (Legend #1 of EU)
· [Video] Deck Tech: Giants Warrior – One Turn Kill
· [Video] Amazing Ice Lances Shot Trump's Warrior to Death in a Turn

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