Tree of Savior CBT 2 Review
Following the appearance of a magic tree, the goddess responsible for protecting human seems to have disappeared. It is in the resulting chaos that you'll have to defend yourself while assisting the average mortals when the opportunity presents itself. Let it be said, you will not be playing Tree of Savior for the quality of its scenario, so no need to linger there any longer than that and let's move on to the creation of your character.
Unfortunately, it is with the customization of your character that Tree of Savior marks its first faux-pas. If the choice of a class among only four archetypes will seem relatively small at first, you will see later on that this is, paradoxically, one of the qualities of the title. The lack of customization is here purely aesthetic. Apart from the selection a gender and a haircut, it will not be possible to change the appearance of your character. A particularly questionable choice from the developers considering the high interest of players when it comes the cosmetic customization of their characters.
Once the character has been created, you will be thrown into a series of quests that will work as a tutorial of sorts. Very classic, this is the opportunity for you to take the game into your hands and test one of three configurations possible stake; mouse and keyboard, joystick or keyboard only. None of the configurations are entirely free of defects, or appear to have an concrete advantage over the other, even if the community appears to give greater consideration to the joystick.
Graphically, the game is nothing exceptional, but remains quite enjoyable. Not because of a last generation engine that seems to copy/paste the graphics from other popular games, but through a unique aesthetic in its pastel tone, and a singular artistic direction. Consisting of 2D sprites in a 3D world, and a stylized manga chara-design, the game offers a diverse and enchanting bestiary, more than enough to compensate for the quality of textures that sometimes look a bit feeble. The downside with this artistic orientation is that it makes it much harder to forgive the fps issues that are unfortunately rather common in the game. But considering that the game has yet to launch in the west, optimization issues might be fixed eventually
The sound quality is, again, rather average, but strangely enthralling. If the sound effects perfectly stick to the visual style, it is the peculiarity of the BGM of Tree of Savior that will catch your attention. Extremely varied, those will jump from a Heroic Fantasy melodies, to the rhythms of "techno" style musical compositions.
Who says Korean MMORPG says constant grind? Unfortunately, or fortunately for fans of the genre, Tree of Savior fits this description all too well. Players will level by killing mobs, running dungeons, and through traditional quests: kill X monsters, recover X objects, activate such or such device, etc. Nothing particularly innovative, but the game does have the merit of making this grind optimized for groups (party members sharing monster kills and loot), as well as offering a rather useful teleport system when completing quests.
With the tutorial completed, you're free to evolve in an open universe. At least that's what one would expect from a MMO. Second main faux-pas for Tree of Savior, the game is extremely linear, painfully so. Consisting of maps that will feel more like corridors, it will not be possible to browse the map freely. You will need to move from one zones to another, according to the order set by the game. Trying skip a few a few steps by going to high level maps before your time will only lead to you being powerless against the monsters, with death even being punished through EXP loss. Knowing that the game is designed for players to reroll multiple characters, it will be hard not to get bored after the second or third one.