Blizzard used to release one sort of legendary items in each World of Warcraft
’s patch. However it seems that this mode will be changed significantly in World of Warcraft: Legion. WoWhead has just data-mined the Beta client to get a series interesting Diablo-style legendary items
. Among the new legion items, you will find new world-drop legendaries
, new profession items
, new Legion Artifacts
You can also check out all Artifact Weapons preview below to find out what your characters’ exclusive weapons in the upcoming patch.
Demon Hunter; Paladin; Warrior; Monk; Shaman; Priest; Rogue; Death Knight; Druid; Hunter; Mage; Warlock
: Teleport to the location of a friendly player within 50 yards.
: While you remain stationary, deep roots seep into the ground every 3 sec. granting you 50000 healing every 3 sec. stacking up to 10 times.
The King's Hands
: Grants you the Anticipation talent. If you select Anticipation, you may have up to 5 charges.
: When you Dodge, Parry, or Block an incoming attack your next autoattack deals 150% increased damage.
Nochtadh, Footpads of the Deft Assasin
: Your attacks have a chance to reveal a weakness in your opponent's defenses. While attacking from the weak side, you deal X% increased damage to the target.
: Life Tap increases your Leech by 5% for 10 seconds. This effect can stack up to 3 times.
: Upon taking fatal damage, you are returned to full health but deal 40% less damage and healing for 30 seconds. Can only occur once every 3 minutes.
: Your special attack critical strikes have a chance to increase the Haste of you and a nearby ally by 40 for 6 seconds.
: Standing still for 8 seconds gives you Foresight, allowing you to cast spells while moving for 4 seconds.
Star of Norgannon
: The radius and damage of Flamestrike are increased by 25%. When Seed of Corruption detonates, it also causes a detonation at your location. Enemies can only be affected once.
Vestments of the Wo-Chi
: Casting a spell has a chance to call down the Light of An'she at a nearby location for 15 seconds. Allies standing in the Light gain 15% haste and 15% spell cost reduction, split amongst all affected players.
: Arcane Barrage affects an additional enemy per charge of Arcane Power expended.
: Ice Barrier may be cast while casting other spells.
: Damage caused by Pyroblast gives 200% increased contribution to Ignite.
The Arcen Star
: Chain Lightning deals 50% increased damage each time it jumps to a new enemy.
: Casting Pyroblast reduces the cooldown of Combustion by 3 seconds.
: Spawn seeds at a nearby location every 12 seconds. The seeds grow for 6 seconds before blooming, healing all allies within 10 yards.
Shroud of Ysera
: Starsurge deals 35% increased damage to enemies affected by both Sunfire and Moonfire.
: Drain 110% of your maximum health over 10 sec, but gain 0% Haste and Leech.
: When you cast Healing Rain, a second Healing Rain is summoned at your feet. An ally can only be affected by one Healing Rain.
: Your healing critical strikes spawn a Tear of Eyir at the target's location that slowly travels towards you. When a Tear reaches you, you gain 500 Haste Rating and the cost of your spells is reduced by 5% for X seconds.
: Your single target healing spells apply Lasting Connection, increasing your healing done to that target by 5%, stacking up to 5 times. Lasting Connection is reset if you heal a different target.
[item=132451]: Your Healing Wave and Healing Surge apply Receding Tides for 5 seconds. Receding Tides causes your next heal to also heal that target for 100% of the heal.
: While you have an absorb or healing over time effect active on a target, 3% of all damage they receive is reflected.
: When a non-Tank ally within 40 yards of you takes direct melee damage, you gain 100% movement speed for 4 sec.
: Your healing critical strikes have a chance to summon a Val'kyr to aid your target, damaging nearby foes and healing your target for a portion of the damage dealt.
: Your heals apply Eternal Warrior for 8 sec. If a player dies while Eternal Warrior is active, 20% of your remaining mana is consumed but they are returned to full health.
: Last Stand and Shield Wall recharge up to 50% faster, increased by missing health.
Collar of the Lifebinder
: 50 of damage you take for the next 6 seconds is instead split amongst enemies within 10 yards of you.
: Your taunt effects now last 15 seconds, and increase all damage you deal to affected targets by 10%.
: You have a 10% chance to ignore any damage taken.
: Restore a dead target to life with 60% health and 20% mana. Usable in combat.
Cord of the Nightborne
: While you are above 75% health, the cast time of Heal, Flash Heal, and Holy Word: Serenity is reduced by 20%.
Star of Norgannon
: Your instant cast spells have a chance to trigger Foresight, allowing your next spell to be cast while moving.
Mantle of Flames
: All enemies within 5 yards of you suffer 5000 Fire damage each second.
Halo of the Ebon Martyr
: The duration of Renew is increased by 100%. Additionally, when your Renew attempts to heal an uninjured target, its duration is extended by 3 seconds.