Five Expectations for Warlords of Draenor
Since Blizzard announced the upcoming fifth expansion of World of Warcraft, Warlords of Draenor at BlizzCon 2013, players have enjoyed talking about the new expansion. Apart from speculating what new stuff and changes we will have, we also have some expectations for Warlords of Draenor.
More PvP battles, more fun
We hope there will be more interesting
quests so players have
more chances to encounter in the
wild. It may be one of the reasons why Blizzard doesn't allow flying mounts in Draenor until patch
6.1. Leveling up is not just about the cycle of doing
quests and getting rewards. More PvP battles can make progression much
more fun-- make new friends, or new enemies!
The raid is the most
important part of World of Warcraft, not only because
raid bosses drop epic weapons and armors, but
also because we can follow the footsteps of famous heroes in WoW history, participate
in the epic showdown against ultimate boss and
gain the unparalleled sense of fulfillment. We have got a thousand remembrances
from epic raids like Molten Core, Naxxramas, Black Temple and Icecrown Citadel. Therefore, for Warlords of Draenor,
players are looking for more epic raids. For the
upcoming expansion, the long history of WoW and the hero complex
no doubt is highly expected by players.
Substantial change on weapon system
We hope there is a fundamental change in weapon system, instead of just adding new equipment. This problem was
particularly acute in Cataclysm and Mists of Pandaria. The last legendary
weapons which took players a lot of efforts to obtain
were simply overtaken by
the gears dropped by the first several bosses of
the new raids. It hurted the passionate players apparently. For legendary weapons, we hope there will be more special stats to define them,
not just simple item level.
Make the Arena right
In the large community of WoW, there are many players that don't participate in raids but still love this game as the others do, and they play Arena, fighting for respect and trust. But after Blizzard removed the Resilience on most of PvP gears and implemented 65% base Resilience for all players in Patch 5.3, which made the PvP gear and PvP technique players get from Arena ineffective when facing PVE players in the wild. Why PvP has to make room for PvE? Well, it is big topic.
The pace of consuming
content is too fast. We need a "slow down" in World of Warcraft. It's
not a bad thing that even though you don't play the game for 1 or 2
weeks, you can still catch up with others. Your equipment won't be completely outdated after a few months. So
casual gamers won't quit so soon and our friends won't quit and never come back.
No matter what World of Warcrat will be like in
the future, we really hope enjoy the game, taste the
game, and no need for hush.