Force Masters use their inner Chi to deliver a variety of devastating blows to their enemies. They accomplish such casting using the Ki-Gong-Pe, a Chi bracelet they wear around their wrist. They can shoot off many different forms of abilities, ranging from fire explosions to chi leeching techniques that deliver unavoidable attacks and grabs. Force Masters are the masters of control, and they can apply movement impairing effects to multiple enemies, allowing them to take on more than one foe at a time. Force Masters are closest to the wizards and magi of traditional RPGs. They can utilize powerful elemental attacks from a distance, but they have low HP.
Force Masters play quite differently from the other classes in Blade & Soul. Force Masters' systematic combos don't chain very high like the other classes in Blade & Soul. Their patterns of utilizing skills are fairly simple compared to the other classes. This places them in the "easy to control" group of classes. However, keep in mind that their lack of defense and low health make up for their ease of control. Force Masters have to be aware at all times. If they aren't, then they will find themselves dead within a matter of seconds.
This class can be played with two playable races: the Kun and the Lyn.
The following list is incomplete. These are just a few of the
currently known Force Master abilities. We will continue to update the
list as more information is provided. These abilities are also
unofficial translations of Blade & Soul's Korean G-Star 2010
playable demo. Official translations may vary.
Shoots an ice bolt at the targeted enemy from a distance. Targets
hit with this skill have their movement speed reduced. Therefore, it is
recommended that you use this skill as an opener, allowing more time to
cast spells while the enemy approaches slowly. Using Frost Palm before
Flame Palm will stack the Ember debuff on the target twice as fast. See
Flame Palm for the Ember debuff description.
Shoots a bolt of fire at the targeted enemy from a distance. This
ability stacks the Ember effect debuff on the enemy target, stacking up
to five times. The greater the stacks of Ember on the target, the more
damage is dealt when using this ability. Use this ability after casting
Frost Palm once. This will stack the Ember debuff on the target twice as
fast. Follow up this spell with Shock Wave.
This skill deals direct damage to a target. This ability has short
reach, instant cast, short cooldown, and low MP cost, making this skill
an ideal normal attack for Force Masters. This ability's damage is
greatly increased depending on the amount of Ember debuff stacks are
currently on the target.
Pull a target up in the air for 3 seconds by grabbing the target by
their neck with chi. This skill does deal initial damage on use and
damage over time, but it is recommended that you use either "Chi Push,"
"Seal," or "Absorb" to deal even more damage directly after this spells
use. It is currently unknown what the "Seal" and "Absorb" abilities do,
but we do know that the "Chi Push" ability sends the enemy target flying
backwards away from the Force Master.