Kynvas' Neverwinter Foundry Impressions and Guide
Kynvas the Tiefling paused on his journal writing today to bring you a look at The Foundry for Neverwinter Online. The quest for today's course in the Foundry is called 'The Mysterious Grimalkin.' I created this quest as an introduction to a later campaign. My personal feelings about the Foundry are still mixed. It took me a week to get maps to cooperate with me. Most of it was indeed user error, not problems with the game itself. Once I managed to figure it out things went far more smoothly. So let's begin! Before you can access the Foundry you need to have a character up to level 15, which can be done rather easily. Once you have that you should be able to select the Foundry from the log in screen. Once you select the foundry you'll have a screen come up that looks somewhat like this, except empty.
From this screen you have two options. Create new Campaign and Create new Quest. I started with new quest. Once you create a quest you can add it to a campaign later. Campaigns are a series of quests that tend to be along the same story arch or theme. Once you select new quest you come to a screen that looks like this.
From here you can type in a description and title for your quest. Once you publish your quest you will be able to see the comments and stars that are left for you in this window as well. You can also edit after publishing and just chose publish again afterwards to update your quest. Once you create a title and a description you can then choose the next tab. From there you choose a map to start your quest. You can choose an NPC from any location created by Neverwinter, or you can create your own map. Things get complicated when you do try to create your own map. There are several templates: forest, caves, plains, mountains, crypts and much more to choose from. You can customize any of the maps with terrain, debris, and creatures. I found that I can create just about anything with a little patience and a lot of experimenting.
In this image you can see I have created a map and a couple quest chains to follow. From the menu on the right you can pull any of the actions over and turn them into a quest. You can create just about anything within the limitations of the provided NPCs. Items can be created for quests and I will go over that a little later on. So from here you can see I chose a Dialog option. Adventurers go to a Serving girl in a nearby tavern to start this quest. You can type anything for the dialog. Even the answers adventurers get to choose from. You can do different answers and have them link to the same reply or have different replies all together. You can also give different answers based on skills or class! So if someone is a rogue the NPC can react differently than it would to a cleric for example. Same with skills: someone with Arcana would get a different answer then someone with Thievery. Here is an example of Dungeoneering and different responses. I've got three linked to the same answer and one different answer:
Once you've got a quest chain you can then choose a new map or a new NPC for someone to go speak to. The options are limitless when it comes to creation. To create a new map just go back to the Story tab and select the small + Map button below your last task. You can also insert a map anywhere in between if you want to add something in afterwards. To edit and customize your created maps simply select the maps tab from the top of the screen. Off to the right you will get an overwhelming amount of options to choose from.