[Update] Boom Beach New Troop Scorcher Unveiled, Will Deal the Additional Damage





Early today, Supercell revealed a new troop Scorcher for upcoming Boom Beach update in February. Seen from the poster, it should be a kind of armored car. The troop will available at HQ 18. As it require unit size by 21, you also have to upgrade your landing craft to level 17 to get 21 unit size. Next, let’s take a look at some information of the troop in below:

HearthThe Scorcher is a massive armored unit with a short range and attention span. It takes a boatload of Energy to deploy and leaves with a bang, harming everything nearby.
Unit Size Training Time Movement Speed Attack Range Attack Speed Energy Required Headquarters Level Required
21 50 min Medium/230 Medium/300 0.5s 12 18
Level DPS Additional Damage after 5 sec Health Training Cost Research Cost Research Time Armory HQ Level Required
1 350 1,050 25,000 25,000 N/A N/A 18 18
2 385 1,155 26,800 30,000 5,400,000 4d10h 18 18
3 424 1,272 28,600 35,000 5,900,000 4d10h 18 18
4 466 1,398 30,600 40,000 6,500,000 4d16h 19 19
5 512 1,536 32,800 45,000 7,100,000 4d16h 19 19
6 564 1,692 35,000 50,000 7,200,000 4d16h 19 19
7 620 1,860 37,500 55,000 7,600,000 4d19h 20 20
8 684 2,046 40,000 60,000 8,000,000 4d19h 20 20

>>>>Scorcher Gameplay Video Collection

Boom Beach

Besides, Supercell also revealed some new stuff, changes and so on in the upcoming update. Check them out:

New Changes
  • Matchmaking for 600 VPs and upwards has been changed (tap here for more info)
  • PvP loot bonus is no longer determined by the strength of your opponent's defenses, only their total XP matters
  • Added bonus to loot when attacking high VP players
  • Dr. Terror's visiting hours have changed 
    • 2h sooner: Japan, Korea, Australia, Vietnam, Thailand, Philippines, Malaysia, Indonesia
    • 1h sooner: China
    • No change: United States, Canada, Brazil, Mexico
    • 1h later: United Kingdom, France, Germany, Russia, Italy
    • 2h later: Everywhere else
Boom Beach

New Stuff

- New Power Base tactical note system for Task Forces
- See information about your attacker's statues
- Several new Power Base layouts
- Find new wildlife on your island
- Female villagers
- New Gunboat upgrade visuals
- New Flamethrower upgrade visuals
- New, more accurate visual effect for Boom Mine explosions
- Tap on your Submarine's dive location while it's exploring the depths


- The Grenadier now throws faster and further, with a slightly increased grenade explosion radius (DPS remains the same)
- Statue boosts will pause automatically during maintenance
- Increased Ice Statue boost times to 10h per PP
- Cannons, Boom Cannons and Boom Mines no longer deal double damage to Tanks, but instead deal more damage overall
- Tanks do more damage and train faster, but have less health
- Operation Intel costs now scale according to the size of your Task Force (tap here for more info)
- Sabotage price reduced (initially 3, then +2 per subsequent sabotage) 
- Better pathfinding for all troops
- Gunboat ability grid when attacking is now pixel precise
- Recommended Task Forces now tell you why they're being recommended to you

Your Feedback

- If you leave a Task Force at any point during an Operation, you won't receive the OP reward, even if you re-join before the Operation finishes
- Officers can only kick a Task Force Member every 20 minutes
- You can join 10 Task Forces per day
- Landing Craft colors improved


- Turrets no longer rotate all day long
- Friends list will show the correct VPs for your friends
- Sabotage button greys out when a sabotage is happening
- Attacking within the '4 minute next invasion window' won't reset the timer back to 4 minutes anymore
- Bouncing Dr. Terror base visual glitch removed
- Changed the Grenadier's movement speed text from moderate to slow (no change to his in-game movement speed)
- You can no longer leave 1-3 NPC bases on your map to 'game' the PvP base spawns (a fully empty map always gives the best chance of new invasions, as originally intended)







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