H1Z1 Starter Guide: The Art of Combat
Welcome to Maljas’s H1Z1 Beginner’s Survival Guide. This particular portion of the guide will cover the basics of melee and ranged combat. As you are reading this guide I ask you to remember that H1Z1 is in its alpha state and is, therefore, subject to change. Should you decide to read on, know that you will be able to repel even the most dangerous of enemies with this knowledge. Without any further delay, let’s jump right into the horde.
In order to survival the apocalypse one must be prepared to enter close-quarters combat at any time. You will never know when a zombie will come charging at you at full speed, thus, having a solid foundation of melee-based combat is an absolute must.
Right off that bat, you will want to remember that fighting in melee range is a test of patience. It is also a test of timing, and it is a test of endurance. Regardless of the weapon you wield, whether it is a crowbar or a stick, you must be sure to land swings because you must fully commit to them. There is no way to stop your swing early and every missed swing aids your opponent(s) ability to counterattack. You must be patient enough to watch your enemies’ actions and counter their every move. It is extremely important to understand this fact, as I have seen far too many people in-game already swinging wildly and hitting air. This makes you easy prey for those who are aware of the melee system. Players make the most difficult of melee opponents, but do not think for a second that this does not apply to wildlife or zombies. Knowing this art of war will give you a massive advantage over those who remain ignorant.
The Art of Combat: Ranged
During most of your time in H1Z1, you will be using melee weapons as there are many options for melee and they can be found in nearly any location. However, should you come across a ranged weapon, whether it is a crafted bow or scavenged pistol, be mindful that being ranged does not make you invincible. I will talk about Bows and Guns separately, as they really do follow different rules due to their pros and cons. No matter what, however, ALL ranged projectiles have velocity and are affected by gravity. This means that you will always have to lead your target if it is moving horizontally from you.
Using a Bow in H1Z1 is dangerous depending on the situation you are in. For example, using a bow in a tight location is risky because you are slowed to a crawl when you notch an arrow. Just as with melee weapons, once you notch an arrow the animation cannot be cancelled. You must wait until the arrow is notched before un-notching it again. However, using a Bow in a tight location can also be rewarding, as long as you can hit the target. Being in a small location makes it much easier to hit other enemies, but puts you at a huge risk. Being in an open location makes it much harder to hit, but you can be further away from enemy, and therefore, are at less risk. It’s really a tradeoff that you have to decide when to take.
Guns are far more versatile to use when compared to bows because they do not have to worry about preparation. They are also far safer to use in closed-in areas. That being said, they are a rarity in H1Z1. Even if you manage to find one, bullets are also rare, so using a gun will not be a common thing. If you manage to obtain a gun, you will need to tread lightly because players and zombies are attracted to the sound of gunshots. They can be heard from a very long distance so fire only as necessary. Fire from the hip if the enemy is close, and be sure to aim down your sights for long range. Remember that this isn’t your typical shooter. You will not be finding much ammo so be sure to conserve as much as you can. Do not use your gun unless to really need to.
More H1Z1 starter guides:
Observations of Mechanics | First Steps into the Hot zone | Crafting | The Art of Combat
Vehicles | Into the Fire | Everything You Need to Know about Crafting | The Battle Royale