Shaman Control Deck Building Guide
Ragnaros the Firelord
Ragnaros the Firelord is simply a game-ender. In the later, if you still have some wide AOEs or fatties, or you can predict that you won’t get big damage in the next turn, dropping Ragnaros the Firelord on the board would be a nice choice. After he is played any advantage your opponent could have will be gone, since he will slowly destroy everything they have while whittling down their life to nothing.
It can deal 8 damage at the end of your turn, which means your opponent has to drop some Taunts, Hex, Assassinate and Polymorph to remove it (of course, if possible, play some tricks to force your opponent to drop them before you drop fatties). Since so large, it is hard to kill and will-eventually-win the game if left alone.
Al'Akir the Windlord
No doubt that it is useful at almost any time, due to the many abilities he has. Windfury and Charge could make an explosive AOE; Shield could be used as a removal and destroy any minions less than 6HP on the board. However, since he has taunt it's very possible for him to die the turn after summoning, stopping you from taking too much advantage from Windfury. While, it needs to point out, some cards like Assassinate and Polymorph could easily remove the buff, turning it into nothing. Therefore, don’t play it if your opponents still have removal cards in hand.
In his opinion, he likes to pair it with Rockbiter Weapon, making 12 damage immediately.
In this part, I don’t want to talk about its usage, but how to remove it. Totally, for players, they have two ways to remove: wide AOE and Silence.
Wide AOE: your opponents have to trade it by sacrificing their minions on the board. Since rtosis doesn’t use cards like Flametongue Totem or Bloodlust, it doesn’t matter for him to be cleaned
Silence: it still has 5/5 if be silenced. In other words, there is only one Silence in your opponent’s hand. If your opponents have no any Silence in their hand, drop Twilight Drake!
If you build your deck around Spell power, it would be your MVP. Not only is he great in a spellpower deck, but his deathrattle and cheap cost make him a great card to have out early, even if he dies. Sometimes you can save it until you need it. The only downside is that he is a 1/1, but that just makes your opponent chose if they lost a minion in the early game, or if they let you draw.