Firsthand Experience on Final Fantasy XIV (FF14) Trial
For the sake of short period after debut, I'd like to make a brief introduction about this game on my first-hand experience, which is opening for opinion addition, correction and discussion.
First, known to all, with a long tradition of excellent graphics, FF14(Final Fantasy XIV: A Realm Reborn), the outstanding online game, has been kept in line with the graphic standard of SQUARE ENIX in the very parts of the game like fluent and vivid action, emotional expressions, detail improvment, weather system enriching the whole contexts, abandunt major and branch tasks, sudden Fate for rapid Level-up; because of which, players will in no condition feel boring or dawdle around doing nothing. As for Fate system, in which, multiplayers are able to choose Fate model in the map and complish the sudden accidents together for Ex up as a leisure level-lifting way beside major tasks. Also, it does have a ultra-new profession system with varied choices. However, PVP model is not available yet for the lack of AFK boot system, queue system for crowd entering, and unclear map direction. At current circumstance, SE is working on it.
My first character choice is Pugilist and the relevant Promote-to-Monk task can only be activated until level 30 and with a lv15 Lancer's cooperation. So is the similar way for other characters as a highlight of this game. Pugilist has the fighting gloves as the main weapon and leather jacket for protection. The fighting movements of Pugilist is somehow similar to Chinese Kongfu which is very smooth. After becoming a monk, with the high dodge rate, DPS, regeneration rate and the Charge skill of controling battle, he can be the real mage killer. However defence and energy are his weaknesses.
The major tasks zip through the whole background and one is able to read the script while playing. This is a way to keep from boring, making the game more like game.
Following are my screenshots of the game and hope you like it.