Rogue Spell Power Deck Building Guide
There are many different play styles for Rogue, and I want to play the Spell power whose ability is to attack opponent in a fast step, using "combo" cards and the Rogue's hero power weapon to do surprising burst. Since Spell power plays an important role in Rogue’s battle, minions like Questing Adventurer, Mana Addict, and Edwin VanCleef can be buffed up to a high damage monster. While Rogue is vulnerable before T5 until you can play Gadgetzan Auctioneer.
But not everyone is lucky enough to draw Gadgetzan Auctioneer before T5, so you can manage in another way – make Kobold Geomancer couple with Wicked Knife or Eviscerate, dealing a little but sustainable damage to opponent hero. Headcrack is another card I recommend which could deal 2 damage to the enemy hero and return itself to your hand next turn.
Low mana cost is the highlight of this deck. It can overwhelm opponent with its Spell power minions and draw a card. If you are lucky enough, apply Conceal on Gadgetzan Auctioneer in T2 which would push a tide pressure on your opponent. Details are below:
Backstab (Deal 2 damage to an enemy minion)
Conceal (Give your minions Stealth until your next turn.)
I don’t suggest players pick Shadowstep (Return a friendly minion to your hand. It costs 2 less.) into their deck, because it is unlikely for most of us to sum a card has been dropped. As I had talked about, Conceal is most commonly used as a way to protect your minions by preventing your opponent from trading for them. Backstab is another card that could deal 2 damage to an enemy minion without any mana cost.
Cold Blood*2 (Give a minion +2 Attack. Combo: +4 Attack instead.)
Deadly Poison*2 (Give your weapon +2 Attack.)
Shiv*2 (Deal 1 damage. Draw a card.)
Sinister Strike*2 (Deal 3 damage to the enemy hero.)
You can pick all of them above. The highlights of these four are obvious and I want to make a supplement: Deadly Poison could work well if you couple with Bloodsail Raider, Dread Corsair, and the Rogue Blade Flurry spell.
Eviscerate*2 (Deal 2 damage. Combo: Deal 4 damage instead.)
Headcrack (Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn.)
Sap (Return an enemy minion to its owner's hand.)
Kobold Geomancer (Spell Power +1)
Although Perdition's Blade isn’t mentioned above, you can pick one if you like. If you are playing as the Rogue you can use an opponents’ mistake in placing minions to take out powerful adjacent minions. Usually I will choose Eviscerate*2, Sap*1, Headcrack*2. In addition, the combo between Kobold Geomancer and Backstab are excellent which could destroy a 3HP enemy’s minion easily in the first few turns. You can play Sap in two ways: offensively or defensively. It can sap a taunt and attack or sap the offensive of opponent to grab extra brief reviving or return expensive minions back to the player's hand -- forcing your opponent to spend the expensive mana a second time.
Perdition’s Blade*2 (Battlecry: Deal 1 damage. Combo: Deal 2 instead.)
Fan of Knives (Deal 1 damage to all enemy minions. Draw a card.)
Big Game Hunter (Battlecry: Destroy a minion with an Attack of 7 or more.)
Dalaran Mage (Spell Power +1)
I am fond of Perdition’s Blade which could deal a high damage to opponent under combo. For Fan of Knives just one is enough. Since it will cost you 6 mana if you pick two which are a little expensive and it is unlikely for you to play extra two AOEs in the first three rounds. Big Game Hunter is a trump card for you especially in the later rounds. Dalaran Mage has 4 HP, if possible pick 2, which could last long in the third round.
Ancient Mage (Battlecry: Give adjacent minions Spell Power +1.)
Actually it only can give a adjacent minion Spell Power +1, if you place Ancient Mage in between two other minions you potentially could gain 2 spell power which would give 2 power to Spells like Fireball, making Fireball a 4 mana cost for 8 damage.
Assassinate*2 (Destroy an enemy minion.)
Azure Drake (Spell Power +1. Battlecry: Draw a card.)
Captain Greenskin (Whenever you attack with your hero, draw a card.)
Gadgetzan Auctioneer (Whenever you cast a spell, draw a card.)
The reason why I choose Azure Drake is its high cost performance which offers you Battlecry and 4 Attack. In addition, in order to make a synergy with Rogue’s attack I pick one Captain Greenskin.
Gelbin Mekkatorque (Battlecry: Summon an AWESOME invention.)
It could be considered to have multi-abilities in the game which would be both mutually beneficial and detrimental for you and your opponent. In addition you can also choose Sunwalker (Taunt. Divine Shield), Reckless Rocketeer (Charge) or Vanish (Return all minions to their owner's hand). The four possible "AWESOME" inventions are shown below.
- Emboldener 3000: At the end of your turn, give a random minion +1/+1.
- Homing Chicken: At the start of your turn, destroy this minion and draw 3 cards.
- Poultryizer: At the start of your turn, transform a random minion into a 1/1 Chicken.
- Repair Bot: At the end of your turn, restore 3 Health to all characters.