Recommended Deck for Hunter - Master Choice!
Know yourself as well as the enemy
Play Boar in T1? Forget it. It would be better if you combine it with Starving Buzzard. Mage will make a kill easily in T1 with her Spell. Mana Wyrm, Worgen Infiltrator and Acolyte of Pain are flavors of Mage and we can play Multi Shot to deal with. Spell power is another issue for Hunter, there is some useful suggestion: Arcane Shot vs. kobold geomancer, Kill Command vs. Dalaran Mage. Don’t forget Flare, because Mage likes to play Secert.
It goes in the same way with Mage in T1. Many players who choose Rogue like to play Spell power. So you should clean them up. You can play Houndmaster to boost your Beasts, forcing Rogue to play Assassinate in the early stage.
Actually, I have little practical experience about Druid. Since he has many minions, Explosive Trap and Explosive Shot are necessary for you.
He could sum many minions and buff them. Compared with him, Hunter is good at Beats synergy which can defense Paladin well before T5. While Paladin could massively spread his minions in T6 and make a fair trade with you – break the bank. Paladin is weak in damage, so you can overwhelm him in T2 with the help of Starving Buzzard.
You can go the same way with Paladin in T2. Currently, many players like to play Murloc Tidehunter which is difficult for you to overwhelm in the early rounds. Usually, in T1 and T2, your opponent is busy in playing Murloc Tidehunter, so you can drop some Explosive Shot and Explosive Trap. Twisting Nether and Succubus are the favors of warlock which can destroy all minions making a tide pressure on you. Since Bests play important roles in the later rounds for Hunter, the pair of Gladiator's Longbow and Multi Shot could deal the issue well.
When you are versus Priest, you should balance your Mana curve in order to prevent a negative situation. Boar is a card you can choose in the early stage. Gladiator's Longbow and Kill Command are two useful weapons for you to deal with Northshire Cleric.
It needs to point out that Brawl is a very powerful card which can destroy all minions except one (chosen randomly). So when you are versus Warrior, 3 minions are enough before T5. Cleave can deal 2 damage to two random enemy minions; therefore keep your Starving Buzzard in hands when you are in early stage. In addition you should keep your powerful Beats out of damage, since Execute can destroy a damaged enemy minion. Inner Range and Battle Rage are two useful cards for Warrior, usually you have to destroy them with massive 3HP Beasts.
Actually Shaman can make some troubles to Hunter, because his Lightning Bolt, Forked Lightning and Lightning Storm could destroy many Beats in the early stages making a big tide against Hunter when you are in T6 and T7. Explosive Trap could help you harvest a wave of minions whose HP is lower than 2 in the early stages. On the contrary Shaman could aim at your Beasts instead. And in order to trigger the Explosive Trap, you would always keep Beats in your hands making an embarrassed situation for both sides. In one world, it would be better for you to play AOE cards as many as possible. Multi Shot can destroy Spirit Wolf if there are only two opponent cards on the board.