Playing Without Dropping a Dime: Economic Cards
As a senior card game player, I have played card games since I was 14. I have played almost all kinds of card game such as TCG, World of Warcraft and King of Games. I feel that all the card games have their innovation, but the core concepts remain the same.
I am so lucky to get a beta key. Since I don’t want to pay a dime in the game, I concentrate on deck building, especially common card packs. As I test, all the common cards can build a competitive deck which has more than 60% winning rate. Now I want to introduce some simple ideas and skills.
At first, I want to explain two concepts: Cards Advantage and Mana Curve, which are foundation to all card games. Hearthstone for example, at beginning of the game both players have the same amount of cards and mana crystals (second hand players have one more card while first hand players will draw another card in the next turn. And second hand players will exceed in their turns. For mana crystals, first hand players take advantage but second hand players have an additional mana crystal.) Therefore the core point of winning is how to use limiting resource.
Theoretically, we hope in the every turn we use up all mana and summon powerful minions and cast strong spells. However if all the cards we draw are high mana cost cards and we don’t have enough mana to use them. All the mana will waste before we use them. So we need to find a balance point which makes best effect in every turn.
Many people will ask which cards are high Performance-to-Price cards. If your opponents trade every card you play by one card. We will never divide the sides. So we need draw more cards which can draw other cards like Arcane Intellect or cards which can trade more opponents’ cards like Multi-Shot.
Moreover some minion cards can help us to get card advantage, such as Gnomish Inventor, Stormpike Commando and Stormwind Knight. Stormwind Knight, for example this 2/5 charge minion can easily trade two opponents’ minions. If so, it has equal effect with Multi-shot.
However, some minion cards like Succebus will make negative effect if we don’t use them correctly. It is easy to be traded by 3 attack minion. If so, discarded one card will be a disaster. In Hearthstone, all 1 health minions could be killed easily by opponents’ heroes, because more than half of heroes have attack ability. Moreover healing cards aren’t always a good choice. Because there will be no difference in 1 health or 30 health when you win the games. If you play a healing card while your opponents play a minion, what you heal this turn will lose again sooner or later.