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Hearthstone Guide: Legendary Cards Recommendation

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Update: This list is a little outdate after several update now, check here for the latest list of Legendary cards:
>>>Hearthstone Neutral Legendary Cards Tier List
>>>The Rayge Kayge, Chapter 7: Legendary Cards and Their Impact
 
Have you collected 1600 Arcane Dust and wondered which legendary card to craft? It is an important decision to choose your first legendary card. Here I listed some cards which are appropriate for you.

1. Tinkmaster Overspark (3/2/2 )
Battlecry: Transform a minion into a 5/5 Devilsaur or a 1/1 Squirrel at random.



This skill seems normal at first site, but it can derive many tatics.
First of all, Tinkmaster Overspark cost only 3 mana crystals which means it can be used in turn 3. Just image what a 5/5 Devilsaur can do in turn 3. ( Keep in mind that there is still a chance that the target turns into a Squirrel. ) If you play on Druid and happen to have a Innervate ( Gain 2 Mana Crystals this turn only ) at the beginning you can summon it at the first turn. So it is very useful for Druids who adopts a rush-attack strategy.
If you play on Hunter, it is also a good choice because Devilsaur and squirrel are both beast. Hunter has may cards to do with beasts like Houndmaster ( Battlecry: Give a friendly Beast +2/+2 and Taunt. ) and Unleash the Hounds (Unleash the Hounds).

Secondly, Tinkmaster Overspark can be used to pressure the opponent player when he or she created some powerful minions. This is definitely a good choice when you play against heroes like Priest who mainly depend on growth minions.

Besides, with the help of Youthful Brewmaster ( Battlecry: Return a friendly minion from the battlefield to your hand.), Tinkmaster Overspark's battlecry spell can be used two or three times. If you are lucky, you will see two Devilsaur on your side in Turn 5.

2. Hogger and his summoned creature



Hogger: At the end of your turn, summon a 2/2 Gnoll with Taunt.

Needless to say, Hogger is a very useful card. He himself has a fairly viability and a moderate attack. What’s important is that he will summon a gnoll at every end of your turn. And the gnolls have Taunt effect which Leave more room for Hogger to survival so that Hogger can summon more Gnolls with Tanut. The longer Hogger stays in Battlefield the more advantages you will have.

3. Illidan Stormrage and his summoned creatures



Illidan Stormrage will summon a 2/1 Flame of Azzinoth, whenever you play a card. It is a good choice if you want to rush with the superiority of minion numbers. And since Illidan Stormrage belongs to Devil cards, I strongly recommend him to warlocks. Besides, 7 attack with 5 health seems very promising with such a useful card.

Actually Illidan and Hogger are very similar in ability, that’s why I put them together. You can have a comparison Between them. Illidan is stronger than Hogger of attack and health while Hogger can summon minions with Taunt. Personally I’m more inclined to Hogger because there could be more possibilities with Taunts.

4. Ragnaros the Firelord (8/8/8) : Can’t Attack. At the end of your turn, deal 8 damage to a random enemy.



Ragnaros the Firelord definitely is a Trump card in late game with the 8 attack and 8 health. And if you are able to clean up opponent’s minions, the opponent hero will take the 8 damage which would be a critical strike then. Even if your opponent has some control cards like Polymorph and Mind Control, you will take the upper hand.

4. Baron Geddon ( 7/7/5 ) : At the end of your turn, deal 2 damage to All other characters.



Baron Geddon has a great AOE ability. But you need to think twice that your own characters will take the damage too. So it would be better to use Baron Geddon  when there are minions who have Enrage or Windfury effect on battlefield. Following are some examples :



5. Leeroy Jenkins



6 attack is relatively high for only 4 mana cost. But Leeroy Jenkins has a side-effect that he will summon two 1/1 Whelps for your opponent.

6. King Mukla



King Mukla’s advantage is his high attack and health with a low mana cost. But like Leeroy Jenkins, he provide some benefits, two bananas, to your opponent.

However, Leeroy Jenkins and King Mukla can do more than this. The key is to turn the "benefit" to "harmness".
We know that you can put 7 minions on battlefield at most. So if you use Leeroy Jenkins and Youthful Brewmaster you can deal 6 damage in one turn because Leeroy Jenkins’ charge effect. At the same time, you will force your opponent to have four 1/1 Whelps. The same principle applies to King Mukla as well. There is a limit of 10 cards you can hold in your hand. Besides, If you play on Priest and happen to have a Greater Heal (Restore 2 Health to a character for each card in your opponent's hand. ), you’ll get a lot benefits from it.    

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