How to Use Those Powerful Minions?
In this article, we're introducing you some tips to use those powerful minions.
- This card is suitable for the decks which without active defense and can make a general expectation for the damage that its hero might take. Take Rogue for example, this class have many stealth and combo minions, but they can't strengthen Rogue's defense ability. So, the Molten Giant is perfectly matches with Rogue's deck.
- Besides, Warrior is another class which can make full use of the Molten Giant. In Warrior's deck, there are many weapon cards and BUFF cards, and after the HP of the hero decrease to some certain value, which will trigger the effect of Mortal Strike. Therefore, if the Molten Giant join in the Warrior's deck, the hero with low HP is likely to seckill the opponent hero even though it's with full HP.
- Moreover, Warlock is also a good master for the Molten Giant. As to Warlock, its hero power and mangy demon minions can take a lot of HP away from Warlock, but because of so, Warlock can join hands with Molten Giant to compose a powerful and invasive minions line-up.
This card is suitable for those classes which often draw cards. In Hearthstone, only Druid has similar cards with it, so it can be added into the Druid deck which wants to build advantages of card amount.
Obviously, it will engender synergy effect when this card combined with those minions which can summon another minion, and these minions including Cenarius, Snake Trap, Defias Ringleader, Hogger, Silver Hand Knight, Leeroy Jenkins, Razorfen Hunter, and the hero power of Paladin and Shaman, etc.
If you get this card, the first eight turns can be ignored, from the 9th turn, you can clear away all the hostile minions and set the HP of the opponent hero as 15, and then it's easy to seckill it.
The spell power BUFF is a huge threat to opponent. The less mana it costs, the better effect it brings. Both of Moonfire and Arcane Missiles can inflict considerable damage with the BUFF.
Match this card with the Card-Draw effect of Druid's deck, you can make a battleground-clearing; Match it with Tirion Fordring, inflicting 16 points damage; Match it with Illidan Stormrage, inflicting 6 points damage; Match it with Sprint, inflicting 8 points damage; Match it with Battle Rage, inflicting 32 points damage. Watch out: Don't perish together with the opponent.
Although it can't attack, but the 8 points damage is always exist as long as it's alive. If you add Stealth effect onto it, it'll break away from the stealth state automatically when the current turn is over.