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WoW 5.4 Siege of Orgrimmar Paragons of the Klaxxi Guide

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Skills

Paragon's Purpose – Whenever a Klaxxi Paragon is defeated, all other active Klaxxi Paragons heal to full and gain a 10% damage bonus.

Ready to Fight – Klaxxi Paragons with this aura on them will be the next to join the fight. Before the fight begins, three Klaxxi Paragons will have this aura. When the encounter begins all three of these Paragons join the encounter and one other Paragon will gain this aura to indicate that they will join the fight next.Everytime a new Klaxxi Paragon joins the fight, one of the inactive Klaxxi Paragons will gain this aura.

Power of the Paragons
After a Paragon has been defeated, one player may take the fallen Paragon's powers to use as their own. Only one player can take any one Paragon's power, and a player may only take a Paragon's power once during the encounter.Each Paragon's powers can only be acquired by particular class roles.

Kil'ruk the Wind-Reaver – Kil'ruk the Wind-Reaver uses three primary abilities:- Exposed Veins- Gouge- Reave
o Exposed Veins – Kil'ruk the Windreaver's sharp blades expose the blood vessels of his victims, making them more susceptible to the attacks of Xaril the Poisoned-Mind.All damage taken from Xaril the Poisoned-Mind is increased 10% for each application of Exposed Veins
o Gouge – Kil'ruk the Wind-Reaver incapacitates his current tank target. This attack is followed immediately by Mutilate. Mutilate – Kil'ruk the Windreaver lashes out with both of his weapons for a devastating attack.
o Impact – Kil'ruk the Wind-Reaver leaps into the air over a random player and then crashes down. Kil'ruk inflicts 100 Physical damage to all enemies within 15 yards upon landing.
o Death with Wings – Players of the damage dealer role may acquire this power. Activating this ability causes the caster to leap forward a fixed distance and inflict 0% weapon damage to all enemies within 10 yards of the impact.

Xaril the Poisoned-Mind – Xaril uses two primary abilities:- Tenderizing Strikes- CatalystIn addition, Xaril will inject all players with a random toxin when he joins the fight.
o Toxic Injection – When Xaril joins the encounter, he randomly injects all players with one of three different toxins: red, blue, or yellow.
o Tenderizing Strikes – Xaril's dagger strikes tenderize the flesh of their victim. Any attacks received from Kil'ruk the Wind-Reaver will inflict 100% more damage for each application of Tenderizing Strikes.
o Choose Catalyst – Xaril the Poisoned-Mind selects a catalyst at random and strikes all members of the raid with a toxin that matches the color of the catalyst. This catalyst causes all targets' toxins to react according to the type of toxin.
Catalytic Reaction: Red – When this toxin reacts to a red catalyst it explodes for 341250 to 358750 Fire damage to all players within 10 yards.
Catalytic Reaction: Blue – When this toxin reacts to a blue catalyst it explodes for 600000 Frost damage divided among all players within 10 yards.
In 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2.
In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 5.
Catalytic Reaction: Yellow – When this toxin reacts to a yellow catalyst it creates a cloud of Noxious Vapors for 30 sec. Player caught in the cloud suffer 292500 to 307500 Nature damage per second.
Catalytic Reaction: Purple – When either a blue toxin or a red toxin react to this catalyst, a ring of Fire explodes outward. Players do not see or need to react to the ring that forms at their own feet; but must avoid those rings that are created by their allies.
Catalytic Reaction: Orange – When either a yellow or red toxin react to this catalyst the victim will be force to run forward, leaving a trail of Canned Heat in their wake for 40 sec. Players stepping into the area suffer 243750 to 256250 Fire damage every second they remain in the area.
Catalytic Reaction: Green – When either a blue or yellow toxin reacts to this catalyst a small cloud of Eerie Fog will form and wander about randomly. Players who enter the area suffer 48750 to 51250 Nature damage per second while they remain in the area. Continuing to stand in the area Chills victims to the Bone, increasing the damage received from the Eerie Fog by 50% for 20 sec
o Vast Apothecarial Knowledge – Players in the healer role may acquire this Paragon Power. When Apothecary: Knowledge is activated, all healing done for the next 10 sec will leave a Volatile Poultice on the target for an amount equal to the healing done. The next time the target is damaged, the Volatile Poultice releases the stored healing on the target.

Kaz'tik the Manipulator – Kaz'tik the Manipulator uses two primary abilities:- Sonic Projection- MesmerizeIn addition, Kaz'tik will summon his Hungry Kunchongs when he joins the fight.
o Hungry Kunchongs – These Hungry Kunchongs are summoned when Kaz'tik the Manipulator joins the fight.They have three primary abilities:- Feed- Thick Shell- Devour WholeIn addition, a Hungry Kunchong that reaches 100 Energy will Molt.
Feed – When Kaz'tik the Manipulator Mesmerizes a player, a Hungry kunchong is selected to feed on the victim. While the Kunchong Feeds the victim suffers 0 Physical damage and the Kunchong gains 7 Energy each second. If the Kunchong suffers 30% of its total health in damage from the time it began to Feed on the victim, the Feeding will stop and the victim will be freed of the Mesmerize.
Devour Whole – Hungry Kunchongs will instantly kill any player who gets too close. The process energizes the Hungry Kunchong to full.
Thick Shell – When not in the process of Feeding, Hungry Kunchongs are immune to all damage.
Molt – A Hungry Kunchong that reaches full energy will Molt. The process transforms the Hungry Kunchong into a Mature Kunchong.
Mature Kunchong – Mature Kunchongs will ignore normal attempts to control them and attack any players nearby with their newly acquired ability: Swipe.
Swipe – The Mature Kunchong swings both of its massive pincers, inflicting 450000 Physical damage to all targets in front of it.
o Mesmerize – Kaz'tik selects a random member of the raid and forces them to walk toward one of his Hungry Kunchongs. If the victim is allowed to reach the Kunchong they will be Devoured Whole.
o Sonic Projection – Kaz'tik selects a random member of the raid and fires a sonic wave in their direction. Player caught in the path of the wave suffer 231250 to 268750 Physical damage.
o Dominant Mind – Players in the damage dealer role may acquire this power. When activated the player takes control of a Hungry Kunchong for 1 min.
In Normal and Raid Finder Difficulties, the Kunchong will perish when the control effect ends.
In Heroic Difficulties, when the control ends the Kunchong will enrage, automatically Molting if it hasn't already done so, and attack players at random.

Korven the Prime – Korven the Prime uses two Primary abilities:- Encase in Amber- Shield Bash
o Encase in Amber – If Korven the Prime or any other active Paragon is below 50% health remaining Korven will Encase them in Amber for 10 sec. If the amber is not defeated within 10 sec the target will be restored to full health.This ability cannot be used more than once every 30 seconds.
o Shield Bash – Korven the Prime slams his shield into his primary tank target, knocking them down and stunning them for 6 sec. The victim is defenseless for the duration.Immediately after using Shield Bash, Korven the Prime unleashes a Vicious Assault.
Vicious Assault – Korven the Prime follows up his Shield Bash with 6 different strikes at all targets in front of him. The first strike causes the victim to suffer 150000 Physical damage every 3 seconds. Each successive strike inflicts greater and greater Physical damage.
o Master of Amber – A player of the tank role can acquire this Paragon Power. When activated the caster Encases themself in Amber for 5 sec. While the amber holds the caster is immune to all damage.

Iyyokuk the Lucid – Iyyokuk the Lucid uses two primary abilities:- Diminish- Insane CalculationIn addition, Iyyokuk the Lucid uses Calculate when he enters the fight.
o Calculate – When Iyyokuk the Lucid enters the fight he perceives the general attributes of all players and notes the result of his calculations on each target.These calculations are noted with a shape, a color, and a number.Possible shapes are:- Mantid- Sword- Staff- Sonic Ring- AmberPossible colors are:- Red- Purple- Blue- Green- YellowPossible Numbers Range from 1 to 5
o Diminish – Iyyokuk uses his command of the arcane to alter the victim's health by 34% of its current value. If the target is below 25% of their maximum health they will die instantly.
o Insane Calculation: Fiery Edge – Iyyokuk peers through the veil of his previous calculations and selects an initial target, then all other targets based on the initial target's criteria to spawn lines of fire between them. All targets and any victims caught in the lines between them suffer Fire damage per second. The damage decreases as the endpoints of the line get further away from one another.
In Normal Difficulty, Iyyokuk selects all targets that match either of two of the initial target's criteria.
In Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three critera.
In Raid Finder Difficulty, Iyyokuk selects all targets that match one of the intial target's criteria.
$[In Heroic Difficulty, each target creates a lline of fire between themselves and three other targets.
o Ingenious – Players of the healer role can acquire this Paragon Power. When activated the caster heals the initial target. The heal is then copied to other members of the raid.
In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target.
In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.

Ka'roz the Locust – Ka'roz the Locust uses two primary abilities:- Flash- Hurl Amber
o Flash – Ka'roz charges around the raid toward random targets. All players caught in his path get Dizzied.
Whirling – Player caught in Ka'roz's path as he Flashes around spin around and suffer 200000 Physical damage per second. Any other players caught in the vicinity of a Whirling victim also suffer this damage.
o Hurl Amber – Ka'roz will periodically jump up to one of the platforms located about the room and Hurl three pieces of Amber down at his enemies. Wherever the amber lands a pool of Caustic Amber will form. Players that enter a pool of Caustic Amber will suffer 185000 to 215000 Nature damage every second they remain in the area.
o Strong Legs – Players of the damage dealer role can acquire this Paragon Power. When activated the player leaps to one of the platforms Ka'roz used to Hurl Amber from. If there is an amber at the platform the player lept to they have the opportunity to throw the amber down to create an Amber Explosion for 300000 Nature damage to all enemies within 15 yards of the impact. If there is no amber at the platform or when the player successfully throws the amber they will jump back down automatically.

Skeer the Bloodseeker – Skeer the Bloodseeker uses two primary abilities:- Hewn- Bloodletting
o Hewn – The attacks of Skeer the Bloodseeker leave the victim more susceptible to the meddling of Rik'kal the Dissector's attacks. The victim suffers 10% more damage per application from Rik'kal the Dissector.
o Bloodletting – Skeer swings his weapon in a mighty arc, inflicting 146 to 153 Physical damage to the target and causing 4 blood creatures to spawn around the room.Each blood moves to a Paragon and will heal that Paragon based on the remaining health of the blood.
o Bloodthirsty – Players of the damage dealer role can acquire this Paragon Power. When activated all attacks over the next 10 sec have a chance to spawn blood orbs that persist for 30 sec. If any player walks through a blood orb they will heal for 10% of their maximum health.

Rik'kal the Dissector – Rik'kal the Dissector uses three primary abilities:- Genetic Alteration- Injection
In Heroic Difficulty, Rik'kal the Dissector also uses the following ability: - Mutate: Amber Scorpion
o Genetic Alteration – Rik'kal's meddling with his victim's genetic makeup leaves them more susceptible to the attacks of Skeer the Bloodseeker. Victims suffer an additional 10% damage from Skeer the Bloodseeker for each application of Genetic Alteration.
o Injection – Rik'kal Injects his victim with a virus that inflicts 20000 Nature damage per scond per application. When the victim has been Injected 10 times the virus erupts forth and forms several Parasites that attack players at random.
Amber Parasite – Amber Parasites are Genetically Modified and fixate on a random player when they spawn. The Amber Parasite Feeds on the fixated target.
Genetic Modifications – Rik'kal's Bioengineering abilities have given these parasites the ability to fully regenerate every 1 seconds.
Feed – Amber Parasites inflict 29250 to 30750 Physical damage each second.
o Mutate: Amber Scorpion – Rik'kal tosses a vial at a random player, causing them to mutate into an Amber Scorpion. While transformed, the victim suffers 0 Nature damage per second and only has access to the abilities of an Amber Scorpion.Damage inflicted as an Amber Scorpions is based on the greatest available power of the victim:- Attack Power- Ranged Attack Power- Spell Power (Any School)
Claw – Amber Scorpions can lash out with one of their claws for 100% damage.
Swipe – The Amber Scorpion sweeps both of its claws in front of it, inflicting 150% damage to all targets in the area. Targets currently under the effects of Sting suffer double damage.
Sting – The Amber Scorpion Stings the target, causing it to suffer 0 Nature damage every second.
o Mad Scientist – Players of the damage dealer role can acquire this Paragon Power. When activated the caster mutates into a giant amber scorpion. Damage inflicted by the scorpion is based on the highest available attack or spell power of the caster. While mutated the caster suffers 0 Physical damage per second from the shock. The mutation lasts for 30 sec.

Hisek the Swarmkeeper – Hisek the Swarmkeeper uses two primary abilities:- Shoot- Aim
o Shoot – Hisek the Swarmkeeper fires a shot at a random player for Physical damage.
o Aim – Hisek the Swarmkeeper selects a player at random and stuns them for 5 sec. If the target is too close they will be knocked back until they are 45 yards from Hisek.After Hisek is finished aiming at the target he will Fire a beam of 0 Sonic damage at all targets between him and the victim. Damage is shared between all targets equally and each target hit by the beam will create a field of Sonic Resonance at their location that inflicts 138750 to 161250 Physical damage to all targets within 5 yards of the victim.
o Compound Eye – Players of the damage dealer role can acquire this Paragon Power. When activated, the player fires a shot at the target that inflicts greater Physical damage the further away the target is. Successfully hitting the target afflicts it with Marked for Death, increasing its damage taken by 15% for 10 sec.

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