Druid Deck Guide, Balance Druid
In Hearthstone: Heroes of Warcraft, Druid is a hero with a lot of direct damage skill and abilities to gain armor and attack. This deck centers on Druid’s own spell cards. With the help of a few neutral minions, this deck will do well in offense and defense.
This deck will hit the stride in the middle and later period. But in early stage of the game, it is mainly about control opponents. When it comes to high mana crystals round, it will break out more force and flexibility.
Lack of ability to deal with high health minions.
Moonfire x2(Deal 2 damage)
Innervate x2(Gain 2 Mana Crystals this turn only)
Claw x2(Give your hero +2 Attack this turn and 2 Armor)
Savagery x2(Deal damage equal to your hero’s Attack to all enemy minions)
Wild Growth x1(Gain an empty Mana Crystal)
Wrath x2(Deal 3 damage; or Deal 1 damage and draw a card)
Bite x2(Give your hero +4 Attack this turn and 4 Armor)
Leeroy Jenkins x1(Charge. Battlecry: Summon two 1/1 Whelps for your opponent)
Keeper of Grove x2(Deal 2 damage; or Silence a minion)
Soul of the Forest x2(Give your minions Deathrattle: Summon a 2/2 Treant)
Swipe x2(Deal 4 damage to an enemy and 1 damage to all other enemies)
Druid of the Claw x1(Charge; or +2 Health and Taunt)
Faceless Manipulator x2(Battlecry: Choose a minion and become a copy of it)
Nourish x2(Gain 2 Mana Crystals)
Starfall x2(Deal 5 damage to an enemy; or 2 damage to all of them)
Starfire x2(Deal 5 damage and draw a card)
Ragnaros the Firelord x1(Can’t Attack. At the end of your turn, deal 8 damage to a random enemy)
This deck is based on the Balance Druid in the world of Warcraft which damages by magic spells. But if you only use spell cards to build deck, not only the card effect is not comprehensive, but damage is not enough as well. All the Druid spell cards can provide about 70 damage. With the Druid ability which adds 1 damage in every round, all damage in one game will not exceed 90. Usually one battle ends by using two third of all cards, therefore the damage of all game shall not exceed 60. But in the mid stage of the games (about 5-6 mana crystals cost), the HP of all opponents’ minions is about 20, and they have considerable amount of damage. In order to control the opponents’ minions, it consumes the damage with certain proportion. Overall this Druid deck can provide about 20 direct damage for heroes, but it still has 10 HP gap. So some great minions will be necessary to make up defect in spell damage.
Keeper of Grove is the only Druid card which has Silence effect. Silence can restrict minions with powerful spell and buff. On the other hand, Dealing 2 damage can make last hit for low-HP minions. Leeroy Jenkins is a legendary minion card which can burst out damage in one round. It takes 4 mana crystals to summon a 6/2 charge minion, but it also summon two Whelps for your opponents. When it arrives the 8 mana crystals round, Leeroy Jenkins and Swipe combo will deal 10 damage and clean up 2 Whelps. So Leeroy Jenkins plays an important role in the whole game. Druid of the Claw is also a great minion card which I think is the most cost efficient in Druid. It takes 5 mana crystals to summon a 4/4 charge minion which play an important role in damage and changing. With the help of Innervate, the 4/4 minion will appear in third round. On the other hand, adding 2 HP and taunt gives the hero a better protection. Faceless Manipulator is an emergency plan. According to situation of battlefield, it can manipulate any legendary minion. Ragnaros the Firelord is a great legendary minion in spite of can’t attack. In the end of every round it will deal 8 damage for random target. This damage can seckill almost all minions and deal a fatal damage to the heroes. So the more time Ragnaros survives, the more damage it will deal.
Above is an idea of Balance Druid deck in Hearthstone. According to this deck, I hope to inspire new thinking of Druid deck build. Welcome to discuss and feedback your idea.